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About the Story
A Speed-IF featuring New Orleans, Emeril, and armed hamsters.
|Average Rating: |
Number of Reviews: 3
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Emily Short seems to have a knack for producing quality IF no matter what the genre or circumstances. This is another of her speedIF entries. Short and very easy to complete, it's no less enjoyable for that. The humour is natural and unforced and the piece is highly amusing from beginning to end.
Very well worth while playing.
The game is fairly short and there aren't many locations in it, so it's bugs and poor implmentation errors tend to stick out a lot (a room with an exit leading to itself, a supporter that is describred as still holding object even after taking them, and a faulty score system at the end).
I've found the playing experience a bit "passive" for my onw taste — you get to win the game by merely wondering around the adventure world and carrying out the most obvious actions that come to mind, some of them seemingly unsignificant toward the adventure goal. Maybe this was the greatest dissapointment, i.e. that you can "win" by apparently just wondering around, for I later discovered on a second play attempt that the game offers dialog commands too (something you'd not guess from the way the game is presented).
Ultimately, it's a puzzless scene presenting a small (but rich and rather fantastic) fictional situation. The descriptions are good and manage to quickly draw the player into the narrative world, and there's a pace to this small IF story. Petty for the poor implementation.
Very short game – well, it is a Speed IF entry, after all. Reasonably amusing, no glitches that I noticed, only one typo. Possibly more fun if you're familiar with New Orleans.
I've not played much Speed IF, so take my rating with a pinch of salt.
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