Story file
Requires a Glulx interpreter. Visit IFWiki for download links.
To view this file, you need an Acrobat Reader for your system.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page


by Jared Smith


(based on 12 ratings)
2 reviews

About the Story

In the outskirts of a deserted town, the adventurer carefully explores, looking for rare gems.

Game Details

Language: English (en)
First Publication Date: October 1, 2011
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 60595D72-ECF8-416F-A6CE-1E5EAC9E76CC
TUID: vdyxd8z055riye0e


37th Place - 17th Annual Interactive Fiction Competition (2011)


Expand all | Add a news item


- View the most common tags (What's a tag?)

(Log in to add your own tags)

Member Reviews

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Reviews: 2
Write a review

3 of 3 people found the following review helpful:
A buggy but fun game with a walkthrough/map that are almost better than the game, April 20, 2016

This game was one of the last place entries in IFComp the year it came out. It's a traditional treasure romp where you gather 4 gems and then put them in a museum.

It's buggy quite a bit; examining a sign can switch the room you're in, there's no way to get a "You've won" message, and some items have names like pedestal3.

Someone went through several years later and decompiled the game and wrote a walkthrough and made a map. The map and walkthrough are fascinating, and provide an interesting insight into game design.

Recommended (with its walkthrough) for those who are interested in writing games.

3 of 3 people found the following review helpful:
Needs Polishing To Truly Shine, January 19, 2012
by Jonathan Blask (Milwaukee, WI, USA)
Related reviews: IF Comp 2011

Despite its capitalized objects and oddities, there's enough good things going on here that part of me almost thinks that an established author is having a laugh at us- trying to make his or her own version of, say, a Phoenix-type treasure hunt. The few puzzles I solved really did have a nice sense of accomplishment to them. Also, there is an odd sort of narrative going on (the protagonist has a past that we find out more about throughout the game).

Those nice things are dampened by shoddy implementation and a woeful lack of synoyms (I personally got hung up on (Spoiler - click to show)a goblet, some dye, and some unintuitive liquid management). I probably won't be giving this game another chance until an updated version comes out, but if one did, I'd definitely play it.

Luster on IFDB

Recommended Lists

Luster appears in the following Recommended Lists:

My (19) January CASA/solutionarchive walkthroughs/contributions by Andrew Schultz
This month I got back into contributing to CASA. Actually, I never seriously had before. I have a year's goal of getting to 150 points, or Dungeon Master. I tried to avoid duplicating David Welbourn's excellent work both by checking his...


The following polls include votes for Luster:

Kusoge of the IF Comp by Molly
From Hardcore Gaming 101: "Kusoge" (糞ゲー, or クソゲー) is a Japanese compound word - "kuso", meaning "garbage, crap, shit", and "ge", short for "geemu", the Japanese pronounciation of the word "game". It means, quite literally, "shit game"....

This is version 4 of this page, edited by Zape on 4 May 2021 at 10:12pm. - View Update History - Edit This Page - Add a News Item