This month I got back into contributing to CASA. Actually, I never seriously had before. I have a year's goal of getting to 150 points, or Dungeon Master.
I tried to avoid duplicating David Welbourn's excellent work both by checking his Trello board and (google search site:plover.net (game title),) though I forgot to check Further when I dumped an extra-color-coded map I made years ago.
In general I'd like my work to be a complement to his far more in-depth guides. I will tend to go in for much shorter games, as well, to hit that silly point mark. But everything I write, I hope one person might say "Oh, hey, I never played/got through that game!" I think walkthroughs have a very real place beyond LOOK I SOLVED THIS I AM SMART, because unfortunately we don't have infinite time to ponder everything about all the works that seem interesting. We come back to the ones that really strike a chord.
Here is the link to all my contributions, but I linked to individual game pages below.
For those curious, previous games submitted included Bored of the Rings (walkthrough), Forbidden Castle, Luster (walkthrough), Very Vile Fairy File, and Usurper: Mines of Qyntarr. Also, I'll be submitting walkthroughs for my own stuff, but I'm not going to put links to it, because that's kind of naff.
Maps are made with Trizbort. All contributions are map/walkthrough unless noted otherwise.
7. Deck the Halls, Gieves, by VerdantTome (2020) Average member rating: (5 ratings) Andrew Schultz says:
A Wodehouse pastiche with character names slightly altered. Bartie Worster has his eyes on a girl, but he has a rival for her attention! Funny custom error messages.
11. Jimmy's Christmas Foul, by Kieron Scott (2020) Average member rating: (4 ratings) Andrew Schultz says:
You've been bad, so you need to set a trap to force Santa to give you a present before you release him. Don't worry--you don't need to be evil. Also, there are several ways to lose, which is cool.
This is one everyone seems to like. You are a Marxist, but the Groucho kind, and you need to spread your propaganda. I also noted a "bad" ending where you succumb slightly to capitalism.
14. Reflections by Tristin Grizel Dean (2021) Average member rating: (6 ratings)
Andrew Schultz says:
A neat game for TALP 2021 which would've placed higher if the author hadn't submitted an even better one that won. There's magic and fairy tales combined with a surprisingly useful cell phone and pleasing graphics.
16. Save Bigfoot's Christmas!, by Quizlock (2020) Average member rating: (2 ratings) Andrew Schultz says:
You are an elf who finds a letter from Bigfoot to Santa. Bigfoot swears he's been good, but evidence seems to incriminate Bigfoot. Clear his name! There are three things to absolve Bigfoot of, each ultimately with a different level of blame-shifting.
17. Sentient Beings by Tristin Grizel Dean (2021) Average member rating: (4 ratings)
Andrew Schultz says:
The winner of the 2021 TALP jam and with good reason. You, as a robot, need to collect 24 life forms for inspection. The game has day and night cycles where areas change characteristics. Cute robot, cute specimens, really well done.
18. Slasher Swamp by Robot (2014) Average member rating: (11 ratings)
Andrew Schultz says:
A game with a bit of camp value where you must fight through a swamp and defeat evil. A blend of all sorts of old school puzzles. It feels more than the sum of its parts.
A simple 3-room game where you TAKE and DROP and EXAMINE to get the twelve gifts of Christmas. I like how the last puzzles are, in fact, easier than the first. It's possible to brute-force, but I also enjoyed replaying and trying to do stuff quicker. There are a lot of puns you may not catch immediately.
A timed puzzle (~80 turns, 7 rooms) where you must catch a train before the world turns to night for good. Notable for (among other things) a room divided into several parts, sort of, an unusual mechanic for Adventuron games.