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About the Story
Danse Nocturne is interactive blank verse, based on one of the legends of Charlemagne. It is played by dancing in different ways and has over a dozen different endings and understands over 1200 different adverbs.
Entrant - The penultimate not numbered Speed IF
Have you ever wished interactive fiction understood adverbs instead of verbs for a change?
Have you ever wanted to explore a lesser known legend of Charlemagne through the medium of iambic pentameter?
Well never fear, Danse Nocturne now has four times the original content and the time could not be riper to give it a play!
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Adverbs are usually a joke in IF. There's so much work to do just to make the game respond sensibly to straightforward actions that adding subtle qualifiers to those actions seems like an impossible task. Where they do appear, they tend to be used for conversation and other social contexts, where how something is done is as important as what is done. In the romance-parody Forever Always, for instance, you negotiate a fraught social situation (disrupting your lover's wedding without fatally irritating her) by using different verbs and adverbs for speech. ROAR ANGRILY gives different options than WHISPER LUSTILY, and gives those options different effects.
Danse Nocturne is a slighter piece even than the rather brief Forever Always; the verb is always DANCE and your only control lies in the selection of adverbs. The emphasis on tone and mood is reinforced by the writing, spare blank verse that focuses on the core of the story without giving much away beyond that. Avoiding the usual IF methods of detailed, object-oriented setting allows it to get away with a much more immediate, sparse, focused world than would normally be possible, and to deliver poetry without waffling. The core story, a revenger's tragedy that could be summed up in a line or two, emerges at just the right pace: not so slowly as to be irritating, but slowly enough to have dramatic impact. There's a well-maintained feeling of the epic or mythic. The Germanic naming style evokes a feeling of tragic saga.
Again, the core thing that the player does is not exploring the PC's range of action, but her range of attitudes, social styles, emotional responses. This ends up enabling action, but the game's core is: how should this character feel about this? It's about a character who is trying on different personas, seeing if any of them will help her -- a process at the heart of role-playing and of socialisation.
As a speed-IF, this is all quite brief and simple. While the game recognises a great many adverbs, the territory you negotiate with them is not complex; most adverbs give a single response and don't change the game-state. Play is mostly about thinking up new adverbs and trying them out. This is not to say that it should have been longer or more difficult: the strong poetic approach probably couldn't have been sustained over a bigger game. But it does leave me wistfully hoping for more substantial games that are navigated by manipulating tone, style, mood, focus, rather than medium-size dry goods.
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PollsThe following polls include votes for Danse Nocturne:
Best Short Games (5-60 minutes) by Sasha Davidovna
I'm pretty new to IF and am having a lot of fun, but in between a toddler and a job and other real life stuff, I'm having trouble finding time to finish many of the longer games I want to play. Can you please recommend me some fun and/or...
Speed IFs that are awesome by trojo
Expectations for Speed-IFs are generally low, but sometimes games written as Speed-IFs are in fact awesome-- not just "awesome for a Speed IF" but truly worthwhile. List some favorites here.
IF of yours you'd most recommend by blue/green
If someone were going to play one IF you've written, which one would you recommend? This can be based on any criteria you choose: personal favorite, highest rated, most representative, most accessible, whatever. (You can always change...
This is version 14 of this page, edited by Zape on 4 May 2021 at 10:32pm. - View Update History - Edit This Page - Add a News Item