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About the Story
You play as the absentminded Professor Frank, noted Scottish expert in newts, but nothing else. You wake up locked inside the Auldtoon Public Library and soon discover that several characters from various books, particularly by Scottish authors, roam the building at night. Leaving the library will prove to be quite the adventure!
34th Place - 17th Annual Interactive Fiction Competition (2011)
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This is a very large, spare game entered into IFComp. You wander around a large variety of areas, including a library, a secret lab, a castle, and a haunted pyramid.
Gameplay consists of three main mechanics: finding gold rings in odd places, finding keys and later unlocking things, and giving a variety of appropriate ethnic foods to crazed individuals who generally jump out of cabinets, boxes, coffins, and so on. You also have a pirate bird companion whom you can talk to, and a large number of NPCs who lampshade the games incompleteness by saying things like "I would have more powers if I had been implemented correctly!"
Room descriptions are spare, and gameplay can get repetitive.
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