Professor Frank

by Laurence Kilday

2011

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1 of 1 people found the following review helpful:
A massive, lock-and-key goofy humor game, May 21, 2016

This is a very large, spare game entered into IFComp. You wander around a large variety of areas, including a library, a secret lab, a castle, and a haunted pyramid.

Gameplay consists of three main mechanics: finding gold rings in odd places, finding keys and later unlocking things, and giving a variety of appropriate ethnic foods to crazed individuals who generally jump out of cabinets, boxes, coffins, and so on. You also have a pirate bird companion whom you can talk to, and a large number of NPCs who lampshade the games incompleteness by saying things like "I would have more powers if I had been implemented correctly!"

Room descriptions are spare, and gameplay can get repetitive.


- Wade Clarke (Sydney, Australia), July 12, 2012

- necromancer, April 23, 2012

- Karl Ove Hufthammer (Bergen, Norway), January 27, 2012

- Squinky (Canada), November 17, 2011

- Sam Kabo Ashwell (Seattle), November 17, 2011

- Hannes, November 12, 2011

- perching path (near Philadelphia, PA, US), October 31, 2011

- Mr. Patient (Saint Paul, Minn.), October 28, 2011

- ifwizz (Berlin, Germany), October 27, 2011


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