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|Average Rating: |
Number of Reviews: 2
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A bite-sized wordplay piece that should take under five minutes to play. Fictional content is slight, surreal and entirely in service to the wordplay.
Most puzzles have a trick to them, a satisfying moment in which you discover how the thing works and can start to make progress. A really good puzzle still requires some ingenuity after you've worked out the trick. In a bad puzzle, all that's left after discovering the trick is brute-forcing or other kinds of tedious slog. By that standard, this isn't really good, nor is it bad; it swiftly delivers that single gleeful moment, and after that everything else is trivial.
From the Apollo 18 tribute album, this is a brief web-based game by Nick Montfort.
The game is all in palindromic sentences, so the words themselves aren't palindromes, but the sentences remain the same if you reverse the word order.
I tried several ideas, and got stuck, lost interest, and looked up the solution online. If you work at it, you can figure it out. I tried (Spoiler - click to show)VIEW CANYON VIEW, X ME X,<\spoiler> and stuff like that. It turns out I was close.
|Violet, by Jeremy Freese|
Average member rating: (370 ratings)
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]
|The Impossible Bottle, by Linus Åkesson|
Average member rating: (71 ratings)
Housework is only as dull as your imagination. Join Emma, six years old, on a playful adventure of peculiar proportions. Merciful puzzlefest. Parser or point-and-click, as you please. Web (including mobile) or Z-machine.
Stuff Is Way, by Mehitabel Glenhaber
Average member rating: (1 rating)
A hypertext fiction based on the They Might Be Giants song of the same name.
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