A bite-sized wordplay piece that should take under five minutes to play. Fictional content is slight, surreal and entirely in service to the wordplay.
Most puzzles have a trick to them, a satisfying moment in which you discover how the thing works and can start to make progress. A really good puzzle still requires some ingenuity after you've worked out the trick. In a bad puzzle, all that's left after discovering the trick is brute-forcing or other kinds of tedious slog. By that standard, this isn't really good, nor is it bad; it swiftly delivers that single gleeful moment, and after that everything else is trivial.