Reviews by Sam Kabo Ashwell

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Mammal, by Joey Jones
4 of 6 people found the following review helpful:
Banality Of Evil Adventure, April 11, 2012

Mammal is a small-to-medium-sized treasure-hunt game with mild puzzles. As the human slave of reptilians, you are tasked with eradicating all traces of mammals from a museum.

(Spoiler - click to show)This is a fairly grim premise, since you're effectively a Sonderkommando. The wider context of the purge is never explicitly stated, but there's ample evidence that it has been a violent and chaotic process. The featureless protagonist shows no signs of emotional reaction, and dutifully goes about a set of simple tasks that are perfectly familiar to an IF player: find and identify the treasures, solve some mild puzzles to secure them, return them to the trophy-case. The PC is wholly subsumed by their role.

There are some obvious homages: the skip as trophy case is a throwback to Ad Verbum, and the reptilians bear no small resemblance to Dr. Sliss of Rogue of the Multiverse. (If there are any direct references to the TMBG song, I wouldn't notice them.) More generic stock IF devices are common, too: a crowbar to pry things with, a wandering cat. This is about the morally numbing effect of familiarity, of how having an excellent practical grasp of how to do something can make it seem less ethically troubling. That this is a mechanically unremarkable game is kind of the point. The puzzles are just fiddly enough to engage your attention and keep it away from the elephant in the room. Ultimately, you incinerate yourself for the lousy last point. (I assume; there's a point or two that I haven't found.)

Mammal is not an ethically deep work; it has a single trick to pull, a single point to make. But it's cleverly handled, and it delivers a mean little moment of realisation. And it's very clearly not about the rather tired point that players will cheerfully do atrocious things if shepherded by gameplay; rather, it takes that as read and takes advantage of it.

(There is one small bug: if you incinerate yourself while holding other mammals, the other mammals are not incinerated.)

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She's Actual Size, by Jake Eakle
3 of 3 people found the following review helpful:
Chrono Love-Slaves of the 50-Foot Woman, March 28, 2012

A strikingly surreal piece, with the feel of a (feminist?) short story written in the 1960s or 70s, or certainly in a time when people took Freud way too seriously. Unfortunately, version 1 is crippled by some major bugs.

The game has two PCs; one, Paul, obsesses over Lisa and in doing so distorts her reality. While the content is technically PG, Paul's obsession is in a pretty fetishy idiom, and the story as a whole is one of those works (see also Portal, maybe make some change, Loved) that plays heavily on creepy compulsion and manipulation of the player. For the most part, you have very limited options and the game makes it extremely clear what they are. There is one rather odd puzzle, which is less complicated than it looks (which means that it can be solved without being fully understood.)

As of version 1, there's an annoyingly repeating run-time bug (attempt to look up a non-existent correspondence in Table 1) in the second scene, although I can't tell if it breaks anything critical. More seriously, I was unable to finish She's Actual Size due to a major bug later on that failed to switch between protagonists at the appropriate moment. This is a shame, because it's a fascinatingly weird beast.

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