Reviews by Sam Kabo Ashwell
fanfictionView this member's profile
View this member's reviews by tag: abuse adverbs aesthetics afghanistan aif alice anatomy ancient rome animal protagonist animals anime april fool's art atrocity baseball based on songs bdsm boardgame body parts bondage bureaucracy casual games character portrait character stats childhood children's Christian christianity classics collaborative combat comedy coming of age compulsion conspiracy constrained writing conversation cooking cryptology cyclic cyoa darkness dating sim detective developing world dinosaur discordian dracula dream easy games easy puzzles ectocomp education educational emotion environment epilogue eris ethics experimental fairytale family fan fiction fanfiction fantasy feminism fictionalised flashback flight folktale food frame-story freud frustration gender genre gimmick gods graphics guilt Harry Potter heroic fantasy historical historical fiction history hoax holocaust homeschool horror how not to do it if comp 2010 incomplete institutions intertextuality jesus kink large large map leonora carrington lesbian linear love magic magic system make-believe marriage medicine metaphor minicomp minigame miracles movement MUD multimedia multiple narrators multiple protagonists mystery myth narrative narrative structure narrow verb set noir non-genre nostalgia nouns NPCs old-school oldschool one-trick pony oulipo out-of-comp palindrome paranormal persuasive games philosophy platformer poetry polemic political politics pornographic pornography postmodernism psychology PTSD puzzles quest random religion religious remix rhetoric rhyme roborally romance rpg satire science fantasy science fiction setting sex SF simile simulation simulationist smell smut speedIF spelling sports spring thing Spring Thing 2011 spy steampunk stiffy makane superhero surreal surrealism survival horror teenage textuality theatre theology theory therapy They Might Be Giants time tone tragedy train transposition treasure hunt trial and error trophy case urban legend vampire varytale Victorian videogame adaptation Vorple wacky war wedding weird wordplay words young adult Zorkian
...or see all reviews by this member1-1 of 1
Heavily reliant on cult JPRG Suidoken II, this is a minigame about head-to-head cooking contests. The only possible interaction is cooking, which is a two-step process; you pick a base food from a list, then modify it with seasonings from a second list. The modification is more conceptual than literal; mayonnaise turns into cream if you combine it with a quiche, or transforms fried chicken into french fries. Add salt to a sandwich, and it becomes peanut butter and jelly. There's no way of getting any more information about these ingredients -- such as the ones with Japanese names -- or predicting what effect a seasoning will have, short of experience. Other than this, play consists largely of pressing any key over and over to see what happens.
The NPCs -- your cook-off opponent, and the judging panel -- are drawn from Suidoken II, which you are assumed to be familiar with; each is described with only a brief phrase that makes little sense out-of-context. Sometimes there's a hint about the sort of food they prefer, but not enough to formulate anything like a strategy with. Still, random selections will usually be enough for victory. Winning contests unlocks more base recipes, but other than this there appears to be no progress; win or lose, you still go around and play another contest.
The writing has a sort of manic anime feel about it, but is generally not really enough for the job. It doesn't provide either enough information or enough interest. It does not seem designed with a prose format in mind; rather, it's a little as if someone stripped out the text from a medium more reliant on visuals. The effect is a bit like a radio broadcast of a gymnastics contest; sure, you get the general idea of what's going on, but it's clear that you're missing out on the most crucial element.
As a coding exercise, it might be considered a small success; the presentation is smooth enough. As game design, it leaves something to be desired.
1-1 of 1