Reviews by Sam Kabo Ashwell
weddingView this member's profile
View this member's reviews by tag: abuse adverbs aesthetics afghanistan aif alice anatomy ancient rome animal protagonist animals anime april fool's art atrocity baseball based on songs bdsm boardgame body parts bondage bureaucracy casual games character portrait character stats childhood children's Christian christianity classics collaborative combat comedy coming of age compulsion conspiracy constrained writing conversation cooking cryptology cyclic cyoa darkness dating sim detective developing world dinosaur discordian dracula dream easy games easy puzzles ectocomp education educational emotion environment epilogue eris ethics experimental fairytale family fan fiction fanfiction fantasy feminism fictionalised flashback flight folktale food frame-story freud frustration gender genre gimmick gods graphics guilt Harry Potter heroic fantasy historical historical fiction history hoax holocaust homeschool horror how not to do it if comp 2010 incomplete institutions intertextuality jesus kink large large map leonora carrington lesbian linear love magic magic system make-believe marriage medicine metaphor minicomp minigame miracles movement MUD multimedia multiple narrators multiple protagonists mystery myth narrative narrative structure narrow verb set noir non-genre nostalgia nouns NPCs old-school oldschool one-trick pony oulipo out-of-comp palindrome paranormal persuasive games philosophy platformer poetry polemic political politics pornographic pornography postmodernism psychology PTSD puzzles quest random religion religious remix rhetoric rhyme roborally romance rpg satire science fantasy science fiction setting sex SF simile simulation simulationist smell smut speedIF spelling sports spring thing Spring Thing 2011 spy steampunk stiffy makane superhero surreal surrealism survival horror teenage textuality theatre theology theory therapy They Might Be Giants time tone tragedy train transposition treasure hunt trial and error trophy case urban legend vampire varytale Victorian videogame adaptation Vorple wacky war wedding weird wordplay words young adult Zorkian
...or see all reviews by this member1-1 of 1
In the hidden-object genre of casual games, there's a substantial and largely regrettable subgenre of romance-centred stories, within which are a few games about planning weddings. In certain respects, D-Day plays very much like Dream Day Wedding and its ilk. The gameplay mimics hidden-object in that there's effectively nothing to do except to find all the things and put them where they need to be. To-do lists and now-do-this instructions strive to preserve the player from the slightest confusion. The world is sparkly and conflict-free, and the bride is kept safely generic; her intended is absent, barely mentioned at all, and seems irrelevant to the whole undertaking. (It's probably unfair to consider D-Day as literature rather than a straightforward iteration of a standard fantasy; it's certainly not attempting anything more than the latter, which means that I'd be unlikely to like it much regardless of its other qualities.)
The two key elements of casual games that it lacks are a high level of aesthetic polish (in IF that might translate to lavish prose and meticulous scenery implementation) and an intuitive, idiot-proof, silky-smooth user interface. Both of these could have been substantially improved by testing.
It's probably fairest to think of D-Day as a My Apartment game. In that light, it's quite respectable: it demonstrates some thought about structure, it provides immediate objectives, it's trying to be considerate of the player, it can be won without ever getting stuck, it doesn't have the cynically lazy my-game-sucks attitude that typifies My Apartment.
1-1 of 1