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About the StoryEscape from a zombie-infested hotel by fighting or shooting your way out in this short CYOA survival horror adventure.
35th Place - 17th Annual Interactive Fiction Competition (2011)
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Number of Reviews: 2
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Unfortunately, that's where the pros end, and the cons begin. After some easy pick-an-option-from-the-list-style gameplay, the game ends saying:
"Somehow you got the feeling that this is just the beginning of a zombie apocalypse in New York City."
... and somehow I got the feeling that that was a very short and unsatisfactory ending. Somehow I got the feeling that it would have been interesting to know I was even in New York before the end of the game.
My impression is that this is just part of a much larger unfinished project. It kept asking me if I wanted to save, but as the game could be completed in five minutes (or 30 seconds if you knew what you were doing) I didn't see the point. The whole zombie idea is very cliché and no attempt was made to mollify this. About the most interesting thing you could do in the game was kick a zombie head.
The sad thing is, a lot of effort has obviously gone into the project, and writing the program from scratch must require some considerable skill. I just wish it were put to better use.
(I've rated it '2', because the game deserves a '1.5' average for effort.)
This one is a complete, though tiny, game. You are in a room in a hotel with some pretty good colors and styling. It's a multiple choice game using a simplified version of comazombie's previous systems.
It throws in some needless profanity at one point which doesn't really fit, most likely due to the speaker having English as a second language.
Dead Hotel on IFDB
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This is version 1 of this page, edited by David Welbourn on 24 October 2011 at 5:55pm. - View Update History - Edit This Page - Add a News Item