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Escape from a zombie-infested hotel by fighting or shooting your way out in this short CYOA survival horror adventure.
35th Place - 17th Annual Interactive Fiction Competition (2011)
| Average Rating: based on 13 ratings Number of Reviews Written by IFDB Members: 2 |
Mr C. Zombie gets full marks for taking time off between eating brains to write his very own program, with old-school type-sets and everything. Also, the in-built release of secrets after the competition had ended was an interesting if a little unfathomable game design choice.
Unfortunately, that's where the pros end, and the cons begin. After some easy pick-an-option-from-the-list-style gameplay, the game ends saying:
"Somehow you got the feeling that this is just the beginning of a zombie apocalypse in New York City."
... and somehow I got the feeling that that was a very short and unsatisfactory ending. Somehow I got the feeling that it would have been interesting to know I was even in New York before the end of the game.
My impression is that this is just part of a much larger unfinished project. It kept asking me if I wanted to save, but as the game could be completed in five minutes (or 30 seconds if you knew what you were doing) I didn't see the point. The whole zombie idea is very cliché and no attempt was made to mollify this. About the most interesting thing you could do in the game was kick a zombie head.
The sad thing is, a lot of effort has obviously gone into the project, and writing the program from scratch must require some considerable skill. I just wish it were put to better use.
(I've rated it '2', because the game deserves a '1.5' average for effort.)
This is the third comazombie game I've played; the first was a tiny demo with little plot. The second was mostly in German.
This one is a complete, though tiny, game. You are in a room in a hotel with some pretty good colors and styling. It's a multiple choice game using a simplified version of comazombie's previous systems.
It throws in some needless profanity at one point which doesn't really fit, most likely due to the speaker having English as a second language.
Apocalypse How by katz
Post-apocalyptic games: equal parts cliche and fun. Authors are free to dispense with pesky NPCs, complicated modern technology, and implementing working everyday items. Players can have no inhibitions about acting like murderous...