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About the Story
You play as a young woman in red overalls, a red worker ant. Every spring, five dangerous creatures visit the tree and threaten the village, and every spring, the Queen sends one of her daughters to negotiate with them. This spring, the Queen wants you to be that daughter.
Nominee, Best NPCs - 2009 XYZZY Awards
A good game with a nicely fleshed out and unusual world, many Easter eggs, an interesting plot twist - and almost non-existent puzzles. The only problem I saw about it was the following. Beating the game consists of several... uhm... iterations, but the twist mentioned above becomes apparent after the first of them, so that from this point on, it's pretty clear what the rest of the iterations would be about. Also, I felt such an unusual game deserved a more unusual ending.
Jay Is Games
The premise of Dead Like Ants seems straightforward enough: resolve the conflicts posed by the five dangerous creatures threatening the colony. This could easily become an epic quest, but Pacian chooses instead to go down a simpler, more poetic route. The game's main goal is not so much to present a steep intellectual challenge as it is to tell a story and offer a thought-provoking experience; on those counts, the game succeeds brilliantly. Pacian possesses real talents in the realms of language and characterization, and the game's insect cast in particular benefits from his (or is it her?) skills. (by Jess)
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Dead Like Ants was a joy to play. As short and simple as it is, it packs a great deal of emotion, effortless whimsy, and a strange kind of humor which is dark yet not depressing. In the afterword, the author credits Lewis Carroll as inspiration, a muse whose contribution is powerfully felt without coming across as derivative in the slightest. And the prose is so... the only word I can think of is smooth, by which I mean that it succeeds in being elegantly sparse without sacrificing evocativeness. The parser will rarely give you a response over a line or two long, and yet each description contains all the information you need and still pulls off sounding downright pretty. (by Nate Dovel)
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Includes reviews of Dead Like Ants by Greg Boettcher, Stephen Granade, Jon Ingold, Jacqueline A. Lott, Mike Roberts, Dan Shiovitz, Lucian Smith, Mike Sousa, Duncan Stevens and Jake Wildstrom.
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|Average Rating: |
Number of Reviews: 5
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This wasn't what I expected when I picked it up. I figured some kind of game about ants, maybe being tortured by people...perhaps like ANT BULLY: THE TEXT ADVENTURE.
Instead I got this really strange piece with insects anthropomorphized into beings more like people (a widow, a lawyer, a damsel, not a spider, slug, and damselfly); more importantly, I got a tale of twisted tenderness and ambiguous triumph.
The navigation was a little strange ("sunwards" and "widdershins" replace some traditional directions), but once I got that figured out, interacting with the other characters was...interesting. After a number of encounters, you start (Spoiler - click to show)wondering how THIS daughter is going to die. It puts the reader/player in an interesting position, to (Spoiler - click to show)root for your character's demise, so you can "win".
That (Spoiler - click to show)"repeated-death-to-gain-victory" mechanic would be all well and good, but it's the epilogue (Spoiler - click to show)from the Queen's point of view that elevates it from "a strange tale" to "a strangely beautiful tale."
Dead Like Ants is the only game I know of that uses cylindrical coordinates rather than compass directions, which is logical when the protagonist is an ant living in a tree. More interesting than the physical environment, however, is the social environment of an (anthropomorphic) ant colony, with its lack of individualism. If ant colonies produced literature, it might look like Dead Like Ants.
The game is short and polished, and combines atmosphere and message into an enjoyable package. The gameplay, however, is definitely on the slight side: it consists mostly of exploration, but the exploration becomes predictable rather quickly. Nevertheless, it is recommended.
Dead Like Ants is indeed about ants. You play an ant in red overalls sent by the queen to appease 5 creatures located on your tree.
The game uses non-standard directions (such as "widdershins") and it provides other surprises that toy with your expectations of interactive fiction.
The numerous NPC's were surprisingly charming. The writer derived inspiration from Hans Christen Andersen, Lewis Carroll, and the musical "Into the woods". The game has an overall fairy-tale feel.
Once you pass the initial surprises, the games puzzles are not very difficult. This is a game to be finished in less than half an hour. I recommend it to everybody, because it has a great effect and doesn't take long to play.
|Founder's Mercy, by Thomas Insel|
Average member rating: (11 ratings)
You awake. You are lonely, so lonely. It was a thousand days ago today. All alone these thousand days. Your parents were the last. No, your father was the last. He held on for nearly a hundred days longer. Now you are the last. Alone....
|Robin & Orchid, by Ryan Veeder and Emily Boegheim|
Average member rating: (59 ratings)
High school journalists spend the night in a church, investigating reports of a ghost.
Gone Out For Gruyere, by B F Lindsay
Average member rating: (9 ratings)
"Just TRY getting me out of the way! HA HA HA!!" chortled the giant wheel of cheese, diminishingly.
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