Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
Nominee, Best Game; Nominee, Best Setting; Winner, Best Puzzles; Nominee, Best Individual Puzzle - 2007 XYZZY Awards
Jay Is Games
"Suveh Nux" is a short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment.
See the full review
The puzzle design here is very strong. Solving the game mostly involves acquiring, understanding, and finally casting appropriately magic spells made of sequences of magic words, each of which has its own unique effect. The game's magic system thus has an oddly lingusitic flavor to it that adds an extra dimension to the typical IF magic schemes found in games as old as Enchanter. In keeping with the game's fun-first approach, you are provided with always accessible notes about the various magical words as you acquire them, eliminating any need for memorization or notetaking and allowing you to focus on what you really want to be doing -- stringing the words together in various sequences to see what they do. It's this process that gives the game much of its charm. Sometimes getting it wrong here is more fun than getting it right, due to the game's impressive level of simulation. Suveh Nux's magic system is very "juicy," to use a term Emily Short recently employed in her blog to refer to games which offer a lot of unexpected, playful responses to their players.
See the full review
|Average Rating: |
Number of Reviews: 19
Write a review
A brief, charming game with puzzles centered on a neat magical grammar. The system is well-designed and internally consistent, the puzzles are fun to solve, and there are lots of rewards for experimenting. For the most part the solutions are not too difficult, either, but there's a hint system, just in case.
Not long on story or characterization, but excellent for what it sets out to do.
You are locked in a vault while putting something in it for your wizard master, and you must find a way to escape.
Now I'm not the biggest fan of "escape the room" games, with so many on flash, I'd hate to see IF dedicated to it also, but this game more than makes up for it.
First of all, the game includes easter eggs to find, adding to replay value.
Second, the entire game is about figuring out magic words, and the syntax in which to use them, which is a great puzzle in itself. The puzzles are fair, they make sense, and they're great fun to play with.
That leads to number three. Once you figure out what's going on, there is plenty of fun screwing with everything, and anything you can see can be messed with. On top of that, the game understands so many nonsense commands with funny responses. This game will keep you entertained long after you actually completed it. (And FYI, completing the game does not give you the best score. Playing beforehand does!)
I must say, I was initially put off by this game when I read in reviews that in this game you interact with your environment by learning to communicate in a language it understands. As a semi-relative-newcomer to IF, all I could think was, AGH!! ISN'T THAT ALREADY THE PROBLEM WITH INTERACTIVE FICTION?! DO WE REALLY NEED TO MAKE IT HARDER?!?! However, I found myself continually drawn back to this game with its strange title, and eventually I just had to try it. Casting aside my misgivings, I downloaded the game and began to play. And, I must say, it was well worth it. I was immediately drawn into the story and my fears about the "magic language" were completely dispelled (no pun intended). There were NO endless "guess the verb" sessions as I had feared. Rather, everything needed to solve the puzzle was provided within the game. What a relief not to have to read the author's mind, as seems to be the case with so many other games. All in all, Suveh Nux was a beautifully simple and enjoyable game. I now laugh at my initial hesitation to try it. After completing the game, my only disappointment was that it was over!
|Lost Pig, by Admiral Jota|
Average member rating: (434 ratings)
Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. -- IFComp 2007 blurb
Farewell, My Childhood Self, by Applegirl
Average member rating: (6 ratings)
Do all first loves end up like us?
|Vampire: The Masquerade — Parliament of Knives, by Jeffrey Dean|
Average member rating: (2 ratings)
Dominate undead politics through cunning and violence! Will a missing Prince give you the opening to betray your sire and seize power? Or will you remain loyal? Vampire: The Masquerade — Parliament of Knives is a 600,000-word interactive...
Introducing a friend to IF by KatherineTheCurst
This is a list I am making for a friend who has never played any IF before. I tried to include games that would be a good starting point for someone new to the format, but it also has a lot of personal favorites.
Games with high replay value by Wendymoon
What games do you find yourself returning to again and again? Maybe to get every last lousy point, to do some amusing things, to try for different endings or just for the enjoyment of replaying?
Lost Pig type puzzle complexity by Mostly Useless
I haven't played a lot of IF, as I'm often put off by what are (for me) difficult puzzles. Without doubt the most satisfaction I've had from finishing a game has been Admiral Jota's Lost Pig, and I would love to hear about other games...
Games where you can't screw up by Pinstripe
Sometimes, when I'm playing a game, I spend more time juggling my save files than I do reading the text. I don't want to have to restart because I picked up the green rod instead of the clay jug (with apologies to Zarf). So I'm looking...