Suveh Nux

by David Fisher profile

Fantasy
2007

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5 star:
(92)
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3 star:
(23)
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Number of Reviews: 21
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1 of 2 people found the following review helpful:
Engaging and fair magic puzzler, January 6, 2023
by Lance Cirone (Backwater, Vermont)

Suveh Nux lets you work out what it's all about just by experimentation. Once I got my book, I started off by typing all the spell names. Then I charted down their effects, and what happened if I used them more than once. This just led to more ideas with what I could do, and it feels rewarding to keep trying and learning new spells. There's a small aspect that confused me, and it was (Spoiler - click to show)the ANI effect. I noticed that some of my effects were delayed, but I thought it was a method to make my next spells immediately more powerful; like maybe it would be better than casting it multiple times in a row? Still, the game has a useful hint system, and is loaded with Easter eggs. Try everything you can, and even if you don't, it's still a fun game.

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Dimenticabile, November 1, 2022

Non mi ha convinto granché, per via dell'esiguo numero di enigmi e della mancanza di trama. Il sistema degli incantesimi è molto originale, questo sì, però viene presto a noia e diventa ripetitivo. Un paio d'ore che non lasceranno traccia.

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2 of 2 people found the following review helpful:
My brain hurts, February 14, 2022
by Cody Gaisser (Florence, Alabama, United States of America, North America, Earth, Solar System, Milky Way, Known Universe, ???)

Suveh Nux is an escape room game with a very creative system of magical language and plenty of personality. I'm giving this game the benefit of the doubt because other people seem to not have bounced off of it as hard as I did. Maybe my brain isn't as sharp as it used to be, but I didn't find this as easy and intuitive as most other players seem to. Even when I was on the right track, I was at a loss for how to make the timing bits go off the way they were supposed to. After about an hour of (Spoiler - click to show)trying to put more than a light crack in the door, I threw my hands up and consulted a walkthrough. I had fun with this game when I was learning its rules and solving its puzzles. I stopped having fun when I couldn't figure out how to time the solution of the main puzzle because I didn't comprehend how the timing and intensity of spells related. Maybe the problem is me?

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2 of 3 people found the following review helpful:
Quick play with fun puzzles, October 16, 2020

Spent an hour or two solving the delightful little puzzles. A progress indicator lets you know you're doing a good job unpacking the interesting magical mechanics, an ancient counting system, and a sneaky little beastie.

I held back from five stars for two reasons: I wish there were a bit more story or character to it, and I got stuck for twenty or thirty minutes on a parser issue. (I played back in the 90s, but maybe only one parser game since then... so I'm a touch rusty.)

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3 of 3 people found the following review helpful:
Very good, but not my cuppa..., December 6, 2019
by Rovarsson (Belgium)
Related reviews: Puzzler, Fantasy

When browsing recommended lists and best of lists, Suveh Nux springs up frequently, so I decided to play it.

I can only agree with other reviewers that this is an excellent puzzle-game. Everything works, there's more than one "Aha!"-moment, and there are almost limitless possibilities to experiment, combine stuff and spells and stand in wonder at the results of the latest whim you acted upon.

I loved the brain excercise of solving the logic/language puzzle. The game is a great cerebral A-implies-B problemsolving excercise, with a very big sandbox.

Personally, I like a bit more involvement, the feeling that there's something bigger at stake, but that's just me.

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2 of 2 people found the following review helpful:
The best IF game I ever played!, July 6, 2019
by simuloid (Ann Arbor, Michigan)

I love everything about this game. It's length is perfect for me; I am a deliberate player and was able to finish it in an hour while taking notes. The puzzles are challenging without being hard, and importantly all of them had clues in the game to help solve them. The material was all thematic, I found the game very immersive. I felt rewarded by the ending.
Despite being a One-Room Game, there is plenty to do with lots of Easter eggs, so there's even room to replay and try just fooling around.

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1 of 3 people found the following review helpful:
A vault, an apprantice and a mysterious spell book., March 19, 2018
by Jens Leugengroot (Germany)

A vault, an apprantice and a mysterious spell book. What else do you need for a good adventure?

Played it in a single evening and had lot's of fun with it. Took notes for all the words and their meaning, figured out what needs to be combined... Ahhh, it was a little bit like back in the 80s ...

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4 of 4 people found the following review helpful:
An escape game mixed with a language puzzle, February 3, 2016
by MathBrush
Related reviews: about 2 hours

Suveh Nux is a great game. It is a mid-length one-room fantasy game where you have to learn a magical language to escape a vault. You have to learn the grammer, the vocabulary, and some numbers.

One things that makes this game fun that I didn't appreciate when I first played IF is that EVERYTHING is implemented. Anything you think you could do with the spells, you can do. You can destroy everything in the room. There are 5 or more subpuzzles that you can completely miss without the author's note at the end.

I haven't gone back to revisit the game in years, because learning the language is much of the attraction, and it wouldn't be as hard this time. But I definitely recommend the game to everyone.

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3 of 3 people found the following review helpful:
Rewarding Experimentation, May 21, 2013
by Andromache (Hawaii)

Okay, I confess. I needed the hints. I was on the right track, but math really isn't my forte. I see numbers and my brain gets confused and I become intimidated. But don't let that deter you, if you're like me. The game is not all about math.

This game was fun. Absolutely a joy. Learning the magical language was a snap, and most puzzles except the numerical one were totally intuitive. I spent a lot of the game not even worried about getting out - just trying things to see how far I could push conditions before I died. And you can die, but it's very easy to undo and carry on. Puzzles are so well-clued and I felt a real sense of accomplishment solving the ones I managed to do on my own. Well worth my time.

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2 of 3 people found the following review helpful:
Highly satisfying short play, September 11, 2012
by Kim Ahmad (Toronto, Canada)

Although it often feels like one-room escape games have been done to death, every so often an original take on the idea comes along, and this is such an original take. The puzzling is fun and, for me at least, hit the sweet spot of feeling just challenging enough, but not at all frustrating. Mastering the commands was surprisingly satisfying. I can't really think of anything to fault the game for, except perhaps the maddening nature of wondering where that last 5% of the score could have come from! Also worth noting: there is a fair bit of intricate non-dictionary typing in this game, so it may not be ideally suited to some alternative input methods.

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