Ratings and Reviews by Xavid

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Hildy, by J. Michael
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A Simple Happening, by Leon Lin
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Octopus's Garden, by Michael D. Hilborn
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You Can Only Turn Left, by Emiland Kray and Ember Chan and Mary Kray
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Do Good Deeds..., by Sissy
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The Gostak, by Carl Muckenhoupt
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Honk!, by Alex Harby
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LAKE Adventure, by B.J. Best
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Beat Me Up Scotty, by Jkj Yuio
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Repeat the Ending, by Drew Cook
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Grooverland, by Mathbrush
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Arborea, by Richard Develyn
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A Walk Around the Neighborhood, by Leo Weinreb
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Trouble in Sector 471, by Arthur DiBianca
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The Absence of Miriam Lane, by Abigail Corfman
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Who Iced Mayor McFreeze?, by Damon L. Wakes
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Dr Ludwig and the Devil, by SV Linwood
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Beat Witch, by Robert Patten
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CODENAME OBSCURA, by Mika Kujala
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Who Shot Gum E. Bear?, by Damon L. Wakes
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Aspect Traveler, by Zerovirus, Benedict Ide
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The Sacred Shovel of Athenia, by Andy Galilee
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The Spectators, by Amanda Walker
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Use Your Psychic Powers at Applebee's, by Geoffrey Golden
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Wry, by Olaf Nowacki
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The Impossible Stairs, by Mathbrush
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The Last Night of Alexisgrad, by Milo van Mesdag
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The Grown-Up Detective Agency, by Brendan Patrick Hennessy
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The Weight of a Soul, by Chin Kee Yong
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You May Not Escape!, by Charm Cochran
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The Bones of Rosalinda, by Agnieszka Trzaska
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Custard & Mustard's Big Adventure, by Christopher Merriner
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Crow Quest, by rookerie
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The Bright Blue Ball, by Clary C.
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The Legend of Horse Girl, by Bitter Karella
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The Box, by Paul Michael Winters
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Bigfoot Bluff, by P.B. Parjeter
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What Heart Heard Of, Ghost Guessed, by Amanda Walker
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Off-Season at the Dream Factory, by B.J. Best (writing as “Carroll Lewis")
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The Song of the Mockingbird, by Mike Carletta
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And Then You Come to a House Not Unlike the Previous One, by B.J. Best
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What remains of me, by Jovial Ron
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Smart Theory, by AKheon
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My Gender Is a Fish, by Carter X Gwertzman
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The Miller's Garden, by Damon L. Wakes
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The Libonotus Cup, by Nils Fagerburg
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Closure, by Sarah Willson
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Brave Bear, by John Evans
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Ritus Sacri, by quackoquack
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Moving (On), by quackoquack
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Easter Egg Hunt 2020, by David Welbourn
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Mind The Gap, by quackoquack
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Advent Door, by Andrew Plotkin
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Tavern Crawler, by Josh Labelle
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The Impossible Bottle, by Linus Åkesson
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Little Girl In Monsterland, by Maurizio Colucci (as 'Mike Stallone')
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Stuff of Legend, by Lance Campbell
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Elsegar I: Arrival, by Silas Bryson
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Deelzebub, by Morgan Elrod-Erickson, Skyler Grandel, Jan Kim
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BYOD, by n-n
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The Chieftain, by LeSUTHU
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Mushroom Hunt, by Polyducks
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Hard Puzzle 4: The Ballad of Bob and Cheryl, by Ade McT
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Pirateship, by Robin Johnson
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Zozzled, by Steph Cherrywell
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Assemblage of Angels, by Els White
Evocative, May 19, 2020

An evocative game with strong writing and an intriguing setting.

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Birthday Simulator, by Jon Prime
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Sapphire Lung, by Pleroma
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Speed Demons, by Pleroma
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Pegasus, by Michael Kielstra
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Re: Dragon, by Jack Welch
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The Interrogation, by Sharang Biswas, Rebecca Drapkin
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Soft Earth, by Jon Sorce
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Grayscale, by D. Fox Harrell, Pablo Ortiz, Sofia Ayala, Laurel Carney, Elizabeth Carre, Peter Downs, Chong-U Lim, Jackie Liu, Loren Sherman, Yao Tong, George Tsiveriotis, Maya Wagoner, Annie Wang, Nadia Wiwatwicha
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119, by kate monica, litrouke
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The Lurking Horror II: The Lurkening, by Ryan Veeder
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You feel like shit: An Interactive Self-Care Guide, by Jace Harr
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Dunnet, by Ron Schnell
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Domestic Elementalism, by fireisnormal
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A Mind Forever Voyaging, by Steve Meretzky
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A Walk In The Park, by Extra Mayonnaise
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The Dragon Will Tell You Your Future Now, by Newsreparter
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Moon Base, by Andrew Brown
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Antiquest, by Anton Lastochkin
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A common enemy, by David de Torres Huerta
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TextCraft: Alpha Island, by Fabrizio Polo
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The Richard Mines, by Evan Wright
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Grue., by Charles Mangin
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Nyna Lives, by Sarah Rhiannon Nowack
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Ultimate Escape Room: IF City, by Mark Stahl
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Hexteria Skaxis Qiameth, by Gabriel Floriano
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Goodbye Cruel Squirrel, by Extra Mayonnaise
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Rainbow Bridge, by John Demeter
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Black Marker, by Michael Kielstra
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A Castle of Thread, by Marshal Tenner Winter
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Redstone, by Fred
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Off the Rails, by Katie Benson
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Transient Skies, by dgtziea
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Just Get the Treasure v0.9.1, by Ray B.
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10pm, by litrouke
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Unit 322 (Disambiguation), by Jonny Muir
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The Unofficial Sea-Monkey(R) Simulation, by B.J. Best
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The Wand, by Arthur DiBianca
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1958: Dancing With Fear, by Victor Ojuel
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The Owl Consults, by Thomas Mack, Nick Mathewson, and Cidney Hamilton
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Absence of Law, by mathbrush
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Eat Me, by Chandler Groover
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The Wizard Sniffer, by Buster Hudson
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Will Not Let Me Go, by Stephen Granade
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The Roscovian Palladium, by Ryan Veeder
3 of 3 people found the following review helpful:
Short with good worldbuilding, September 30, 2017

The rat world and narrative voice of the descriptions was a lot of fun. The game was pretty short, though, and it had a lot of space that didn't really have any significance to the plot; it definitely left me wanting more.

I thought the combat mechanic was interesting and fun; it'd work well in a larger game with more variety of weapons and opponents, which would have room for using it as part of larger puzzles or other second-level usage.

I also though the ending was pretty cute.

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Batman is Screaming, by Porpentine
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Susurrus: Season of Tides, by Evil Overlord Games
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Your Utterly Unbeatable Natalya, by Leon Arnott
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Nouns, by Andrew Plotkin
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Stuff Is Way, by Mehitabel Glenhaber
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Insect Hospital, by Loren Sherman
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Hive Mind, by Cel Skeggs
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Stone Cold Coup D'État, by Sam Dukhovni
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Stone Harbor, by Liza Daly
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The Queen's Menagerie, by Chandler Groover
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Worldsmith, by Ade McT
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Bobby and Bonnie, by Xavid
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What Fuwa Bansaku Found, by Chandler Groover
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Wisher, Theurgist, Fatalist, by Xavid
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The Anachronist, by Peter Levine
2 of 2 people found the following review helpful:
Interesting and evocative but dense and low-interactivity, June 21, 2017

Very interesting, but hard to get through. There's a lot of text and rather low interactivity,
interesting mechanics that are not well-explained or easily understandable, and a pretense of stats that aren't transparent in value or use. There's a focus on anachronisms which could be interesting but is unexplained at least as far as I got (and some anachronisms are not counted, e.g. (Spoiler - click to show)the prisoner's dilemma). All in all, I was interested in the ideas but each time I thought that plot was going to happen I instead found another digression with lots of dense text and unclear relation to the main plot, so eventually I gave up.

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Dragon Fate, by Kris Schnee
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I Palindrome I, by Nick Montfort
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A Dark Room, by Michael Townsend
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OUT LINE, by Neven Mrgan
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Spellbound, by Adam Perry
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Ladykiller in a Bind, by Christine Love
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Portcullis, by Robin Johnson
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Fourdiopolis, by Andrew Schultz
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Threediopolis, by Andrew Schultz
3 of 6 people found the following review helpful:
More a wordgame than IF, January 29, 2017

I found the beginning, figuring out the way the game works, very frustrating. It's very unclear what parts of the initial setup are clues and what aren't, and the many user interface options make it really unclear what text is important and what is meaningless flavor. This contributed to making the intentionally-underspecified rules for the puzzle frustrating. Even how the game indicates which tasks are completed and which are not was not initially clear to me.

Honestly, it feels like a clever puzzle bolted onto a parser interface that doesn't fit it well. I feel like a non-parser interface could present the relevant information about remaining goals in a clearer, simpler way without presenting so many interface options and without losing anything.

That said, the puzzle system is unique and was fun once I figured out the rules and I did enjoy the game quite a bit.

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Three-Card Trick, by Chandler Groover
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Take, by Katherine Morayati (as Amelia Pinnolla)
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16 Ways to Kill a Vampire at McDonalds, by Abigail Corfman
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Cactus Blue Motel, by Astrid Dalmady
3 of 3 people found the following review helpful:
Evocative surreal atmosphere, January 29, 2017

I found the writing and the world created here to be unique and very intriguing. There's a lot of uncertainty here: what's really happening, how characters relate, what the consequences are of your actions, some of what's really going on with your character. This works well both for the uncertainty of a teenager whose life is about to completely change and for the surreal, uncanny environment. All in all, while it's not as game-y as some, it's a well-done literary/existential twine game.

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Queers in Love at the End of the World, by Anna Anthropy
2 of 2 people found the following review helpful:
Short, interesting art game, January 29, 2017

This is definitely more art than game, but I find it a very interesting use of the Twine medium and the way the title, premise, and text you don't have time to read combine makes for an impactful and evocative feel. Plus, it's so short, might as well play it a few times. ^_^

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Color the Truth, by mathbrush
6 of 6 people found the following review helpful:
Fun, unique gameplay with a great detective feel, January 29, 2017

I had a lot of fun with this game. The topic-linking mechanic did a great job of having the gameplay feel like being a tv-show detective, rather than someone who happens to solve a case by solving text-adventure puzzles. It gave the game a unique feel that I highly enjoyed, and the characters and descriptions definitely contributed to that feel. All in all, it felt very well-polished.

In the end, it seemed like this game had cool mechanics but wasn't necessarily maximally suited for a parser game. (Spoiler - click to show)In the present, really all you did was decide who to talk to, which topic to bring up, or what to link. The flashbacks were mostly fake interactivity and while it was cool to see the same places from different perspectives, it got old to repeat the unchanged parts of a flashback. I would've enjoyed a few more layers with less-obvious linkages. Also, I was disappointed that the color-based perspective didn't really end up being relevant to anything.

That said, I enjoyed this game and its link mechanic a lot, and look forward to future games by this author.

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The Periwink, by Jedediah Berry
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Inside the Facility, by Arthur DiBianca
2 of 3 people found the following review helpful:
A fun, simple exploration game, January 25, 2017

An interesting juxtaposition: a parser game with a fixed list of simple commands such that it could work fine with a twine interface or even something simpler, but with a focus on mapping and simple puzzles that gives it some of a classic text-adventure feel. Exploring and mapping the big space was fun, the puzzles were well-designed to be interesting without leaving the player lost, and the text, despite being somewhat minimal, had a nice light-hearted feel to it that gave the game a cheery atmosphere. All in all, a lot of fun.

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Reference and Representation: An Approach to First-Order Semantics, by Ryan Veeder
Nice short game, January 24, 2017

A simple, short game with an interesting, fun narrative voice. I was hoping that the concept of reference/representation was going somewhere more than just humor, and I agree the ending was abrupt, but I enjoyed it.

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In Good Company, by A.M.
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Tangaroa Deep, by Astrid Dalmady
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Known Unknowns, by Brendan Patrick Hennessy
2 of 6 people found the following review helpful:
Well-written but unfinished, January 23, 2017

Well-written characters and relationships that make me want to find out where things are going. Its main weakness is its unfinished nature: there's a lot of setup but without payoff, and this contributes to it feeling linear and like my choices don't matter. Also, I'm willing to give the benefit of the doubt to the mysterious conversation, but without payoff that justifies it it seems arbitrary and gimmicky. But the writing is solid and the character interactions are fun, and I hope the remainder emerges because I'm curious to see where it goes.

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Space Poop, by Collin Pointon
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The Mary Jane of Tomorrow, by Emily Short
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Foo Foo, by Buster Hudson
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Open Sorcery, by Abigail Corfman
2 of 2 people found the following review helpful:
Creative concept and wonderfully done, January 12, 2017

Very well done: interesting world mechanics and interactions, choices that feel like they matter, and an interface that felt natural for the premise. It left me wanting more, which unfortunately I'm apparently not going to be able to get without a smartphone for the expanded version. I liked how the earlier parts of the game familiarized you enough with the mechanics to make the later challenges seem accessible while keeping them high-pressure. I feel like the progression worked quite well, and it ended up having a surprising emotional impact for such a short game.

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Superluminal Vagrant Twin, by C.E.J. Pacian
4 of 4 people found the following review helpful:
Great Evocative Writing, January 12, 2017

Superluminal Vagrant Twin stands out for its unusual format for IF and for its understated, evocative writing that makes the world feel complex and immersive without facing the player with a wall of text. Its mechanics feel quite different from standard IF and work well with the feel. I feel it's main weakness is the lack of a satisfying climax: you gradually figure out more about the world and how to use the mechanics effectively, and then you do that and win without surprises or twists. While there are multiple options, it didn't feel like it mattered which one you picked, and I kept waiting for moral choices or other elaborations on the formula. That said, it was well worth playing and a lot of fun.

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Noirbilis, by Geostatonary
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Bronze, by Emily Short
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Violet, by Jeremy Freese
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The Meteor, the Stone and a Long Glass of Sherbet, by Graham Nelson (as Angela M. Horns)
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Adventure, by William Crowther and Donald Woods
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Wishbringer, by Brian Moriarty
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Enlightenment, by Taro Ogawa
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Beyond Zork, by Brian Moriarty
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Zork: The Undiscovered Underground, by Marc Blank, Michael Berlyn, and G. Kevin Wilson
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Zork Zero: The Revenge of Megaboz, by Steve Meretzky
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Zork III, by Dave Lebling, Marc Blank
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Zork II, by Dave Lebling, Marc Blank
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Spellbreaker, by Dave Lebling
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Sorcerer, by Steve Meretzky
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Enchanter, by Marc Blank, Dave Lebling
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Zork, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling
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Zork I, by Marc Blank and Dave Lebling
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Delightful Wallpaper, by Andrew Plotkin ('Edgar O. Weyrd')
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The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky
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Savoir-Faire, by Emily Short
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Lost Pig, by Admiral Jota
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Counterfeit Monkey, by Emily Short
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Spider and Web, by Andrew Plotkin
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