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About the Story
You're in London for a day, and your friends are all unhelpfully scattered across Zone 1. Can you visit them all before your night bus leaves the city?
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Number of Reviews: 1
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This game and quackoquack's Moving (On) are stories about caring relationships between close friends told via the medium of parser IF.
There are precious few games like this; so much of parser IF is about using your superior intellect to solve devilish puzzles about things ("moderate-sized specimens of dry goods" as JL Austin puts it), often with a comedy theme, because solving puzzles in this way always feels faintly absurd.
quackoquack's games subvert this structure. Mind The Gap asks the player to solve a scheduling problem (and a traveling sales problem) in order to have cozy, personal moments with all of the friends you want to see in London, with bonus points available if you can help create and support connections between your friends, especially the ones who don't see each other often enough. Each meeting is sweet (bittersweet), tender, and genuine.
I very much look forward to her next work!
|Superluminal Vagrant Twin, by C.E.J. Pacian|
Average member rating: (115 ratings)
A text-only space sim. Ply the spaceways. Make five million credits. Buy back your twin. (Superluminal Vagrant Twin is a shallow but broad exploration game.)
|Waiting for the Day Train, by Dee Cooke|
Average member rating: (11 ratings)
It's been a long journey through the night. The last one, you hope. Today is the last chance you have to catch the day train - a train that will take you to a world of eternal daylight, where you will never have to run from the...
|Faithful Companion, by Matt Weiner|
Average member rating: (22 ratings)
The "Play On-line" link should now go to version 2!
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