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You

by Carter X Gwertzman

(based on 19 ratings)
Estimated play time: 30 minutes (based on 4 votes)
Members voted for the following times for this game:
4 reviews18 members have played this game. It's on 3 wishlists.

About the Story

Lost in a strange wood, and your YOU isn't YOURS. Solve puzzles, meet strange creatures, and undergo transformations as YOU search for YOUR missing self.

Awards

24th Place - 30th Annual Interactive Fiction Competition (2024)

12th Place (tie) overall; 1st Place, Best Puzzle-Focused Game - Short Games Showcase 2024

Ratings and Reviews

5 star:
(4)
4 star:
(11)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating: based on 19 ratings
Number of Reviews Written by IFDB Members: 4

3 Most Helpful Member Reviews

3 of 3 people found the following review helpful:
Find a lost identity in a magical forest, September 21, 2024*
Related reviews: 15-30 minutes

I was glad to see the name ‘Carter Gwertzman’ because their (one’s? zher? the pronouns do seem to matter after playing this game, but I don’t see them listed anywhere) games are generally imaginative, creative, and not too hard to complete.

This is perhaps my favorite of this author’s games so far. It uses the idea of fairies or similar creatures stealing names and identities, a very old concept that was popularized in recent years by stories like SCP-4000. I made a game about it this year called Faery: Swapped.

Carter Gwertzman’s game is a color-focused Twine game that makes clever use of CSS styling. You (and the name ‘You’ is important) are someone who has lost their identity in a strange forest. To get help, you have to explore and help others in an attempt to recover your true identity.

There are various mushrooms in the game that can affect your size and color, which directly changes the text in the game. Pronouns can be modified, too.

The game openly operates as well as a metaphor for personal change and growth, where sometimes our self-identity becomes something different than we thought it would be. It reminds me of myself, where I planned for years on becoming a professor at a specific school, and when I didn’t achieve that goal I fell into deep depression (and started reviewing IF as a coping mechanism) and spent the next few years rewriting who I wanted to be in life.

Very glad to have the experience playing this!

* This review was last edited on October 16, 2024
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1 of 1 people found the following review helpful:
A game of you, November 26, 2024
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2024

I’m pretty ecumenical in my IF tastes, I think, but I admit I sometimes stifle a groan when I see an entry in that most challenging of genres, the allegorical game, coming up in the queue. Possibly that’s just down to personal preference, but I do think it’s a hard nut to crack: how do you come up with a scenario that’s comprehensible to the player, but obscure enough not to be obvious? How do you engender connection to the material when the plot might not be happening in a literal sense? How do you take advantage of the freedom allegory offers while retaining enough cause-and-effect logic to establish stakes?

Well. You know that saying about how every hard problem, there’s a solution that’s simple, elegant, and wrong? At the risk of running afoul of the adage, let me speculate a way to resolve the many issues raised by this vexed genre: don’t worry about being too simple or too obvious, pick something nice and straightforward, and concentrate on building enough texture into your allegory so that it doesn’t feel glib.

If that’s not a fully generalizable answer, don’t blame me, blame You, because that’s the tack it takes and it’s an entirely successful one. It doesn’t take much chin-scratching to understand what the game is getting at – you leave school only to find yourself lost in an unfamiliar forest, and finding that you feel curiously alien to yourself, a sense of disconnection that’s tied to the pronouns you use for yourself not feeling right. This could apply to many an adolescent identity crisis, but the conflict here clearly has a lot to do with gender, which is reinforced by the central action of the game: casting about for a way home, you come across a crow and goat who offer to help you if you assist them with gathering the items they need for the wedding (something old, something new, something borrowed, something blue…)

This is all accomplished via a light parserlike interface; there’s compass navigation around a small map, all handled with inline links, and a modest inventory available through a backpack link in the sidebar. There’s pretty much just a general “use” verb, but You has an additional cool narrative-mechanical gimmick up its sleeve: many of the actions you take or items you use alter your pronouns. You’re always “you”, but the font can be bigger or smaller, or boast an underline or an accent, or be subject to other transformations, and while some of the puzzles involve straightforward inventory manipulation, most of them require mastering these typographical manipulations, and understanding how they’ll translate narratively. I won’t spoil the specifics, since I don’t want to ruin any of the surprises given the game’s short running time, but there are at least two or three puzzles that I found both entirely intuitive, and entirely delightful.

I also found the writing as satisfying as the design. The fantasy world isn’t especially memorable by itself, but again, it’s got neat little details that lend it just enough weight – the aforementioned crow/goat couple are especially charming:

“Not feeling quite yourself lately?” One nods. “One understands. It was barely a month ago that one’s own self was lost down a waterfall.”

Zhe laughs at the memory. “It’s true,” zhe adds. “Had to go down to the mud flats with a net. But it got back where it needed to be in short order.” Zhe taps a talon against zher chin thoughtfully. “THEY helped greatly with the task. THEY might be able to help you too, if you ask THEM.”

THEY do indeed wind up helping, once you’re able to get the pair what they need, in a climactic sequence that does a lovely job of presenting the player with a no-wrong-answers choice that nonetheless has real weight – I wound up stopping to think for two or three minutes before I finally selected how I wanted to go about creating my new self.

So yes, as allegories go, this one is quite straightforward but that doesn’t make it any less effective. You presents a dilemma that’s admittedly not especially novel in IF these days, even for a boring old cis guy like myself, but uses its fantastical conceit to present the situation from a bit of an angle, which somehow makes it come through more clearly. That’s the power of allegory when done well, and You does it well enough that I really do think it’s something of a blueprint.

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An almost parser like Twine game in a bizarre world, November 27, 2024
by Vivienne Dunstan (Dundee, Scotland)

Note: This review was written during IFComp 2024, and originally posted in the authors' section of the intfiction forum on 15 Sep 2024.

This is a short Twine piece where you have to figure out what’s going on. And the word “weird” in the genre is highly appropriate. Which drew me in. I like weird things!

On the downside the opening portion is very linear. Lots of clicking to move on to the next text, with no choices at all.

Also the visual emphasis using colour of every “you” in the screen text, e.g. “you” and in “yours” etc. starts to become exasperating after a while. And distracting from reading the text. Because the writing is pretty good, and atmospheric.

However after this opening portion the game opens up, with a world you can explore, and objects and creatures that you can interact with. And I was a lot happier as a player. With light puzzles, working towards an ultimate end point.

It is a very very odd gaming experience. In a good way though. Reminiscent of both Lewis Carroll’s Alice books and their stranger moments. But also of the Dreamlands stories of Lovecraft, and the strange creatures encountered there.

In some ways it feels like a Twine game that might more traditionally be done as a parser game. There are object manipulations and interactions with the physical world that feel more like the parser form than Twine based. However it does work, and this is what the author chose to use.

The ending felt a little anticlimactic, but I liked that it had space to tell its ending. I went back to replay making a few different choices, although the endings were largely similar.

I think I’d like to have had a bit more of the world and its inhabitants to explore. Because the writing was imaginative and strong. But I did enjoy what I played through.

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1 Off-Site Review

Room Escape Artist
Interactive Fiction Competition 2024: Puzzle Game Highlights
The abstract story serves as a basis for its unique gameplay, which relies on font colors and styling as a puzzle mechanic.
See the full review

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Game Details

Language: English (en)
First Publication Date: September 1, 2024
Current Version: Unknown
Development System: Twine
IFID: 3A6019CA-07BC-4CEF-BC81-E2B089D655F5
TUID: 72497chuspmfd4bl

You on IFDB

Polls

The following polls include votes for You:

Trailblazer Award of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for a game of 2024 that you saw as a trailblazer. Voting is open to all IFDB...

Outstanding Short Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best short game of 2024, where the definition of 'short' is left up to the...

Outstanding Fantasy Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best fantasy game of 2024. Voting is open to all IFDB members. Suggested...

See all polls with votes for this game

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This is version 6 of this page, edited by Passerine on 22 October 2024 at 4:53pm. - View Update History - Edit This Page - Add a News Item - Delete This Page