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The Miller's Garden

by Damon L. Wakes

2021

(based on 3 ratings)
1 review

About the Story

When the miller died, he left his garden. And when the mill was torn down, the river changed its course.


Game Details

Language: English (en)
First Publication Date: October 1, 2021
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: 15DD978C-F1AC-4280-9583-109EA3E6F8B8
TUID: ja1as8qtkd3jsekr

Awards

Entrant - 27th Annual Interactive Fiction Competition (2021)

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Number of Reviews: 1
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3 of 3 people found the following review helpful:
Potamological potterings, October 9, 2021
by ChrisM (Cambridge, UK)

Curious, impressionistic piece about time, impermanence, and ‘net channel incision’ (to use a technical term concerning the effect of water mill construction and demolition on the topography of river beds of which I was previously unaware; one learns something new every day).

You play a visitor to the garden of the title, the mill itself having long been demolished, where you can wander through a small number of locations and spend time pruning, tidying, shoring-up and generally fighting entropy while, hard on your heels, time stalks you like a jealous ex-lover and unravels all of your good work as fast as you accomplish it so that you have to continually loop back and start all over again. And all this to the soothing (if bathroom-visit inducing) accompaniment of running water and some pleasing poly art graphics.

As both a game and a story, it’s rather slight, if not unpleasing. One could spend more time than the 20 minutes or so that I spent with it contemplating what it shows us about the futility of existence and suchlike, but it doesn’t really justify the effort (or at least it didn't, for me). “Is this really how you wish to spend your days?” the game asks pointedly, after a few cycles of building up and knocking down, and the answer has to be: no, not really. But as something to while away a quick tea break, it will do just fine.


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This is version 2 of this page, edited by Zape on 2 October 2021 at 6:35am. - View Update History - Edit This Page - Add a News Item