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About the StoryYou, Mary Jane Minsky, have a few things to clear up with your best friend Jenny Yoshida. When your robotic birthday gift doesn't go over as planned, you may need to reset your expectations, for her and yourself. Game Details
Language: English (en)
First Publication Date: June 5, 2016 Current Version: 1 License: Free Development System: Inform 7 Forgiveness Rating: Merciful IFID: D01C618C-3C2C-4DFE-BB73-51FD6F25426A TUID: 27ztb4iulm9l7sqe Makes reference to Brain Guzzlers from Beyond!, by Steph Cherrywell |
Nominee, Best Puzzles; Winner, Best Individual Puzzle; Winner, Best Individual NPC; Nominee, Best Implementation; Nominee, Best Use of Innovation - 2016 XYZZY Awards
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This game was created by Emily Short as a prize for IFComp, resulting in a game set in Steph Cherrywell's world of Canyonville from Brain Guzzlers From Beyond.
You are Mary Jane, creating a robot for your friend Jenny. You have to train your robot to become just like Jenny. You train it by having it read books in your lab on different topics. However, some books have negative side effects, so it becomes quite the puzzle to figure out what books to read and when.
The major innovation in this game is the use of procedural generation for your conversations with the robot. The robots conversation is affected by numerous variables affecting its emotion, tone, and knowledge. A large corpus is included in the source code, allowing for huge variety. This represents an immense accomplishment, and provides proc gen that is actually fun to read.
This game took me about 45 minutes to finish without hints. I restarted several times, but I don't think you ever need to.
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