Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
In this light-hearted scavenger hunt, it's your task to find twelve colorful Easter eggs hidden inside other works of interactive fiction! But who are the eggs for, and what do they really want?
Language: English (en)
First Publication Date: April 11, 2020
Current Version: 1
Development System: Inform 7
Forgiveness Rating: Merciful
Makes reference to Best Gopher Ever, by Arthur DiBianca
Makes reference to Grayscale, by Daniel Freas
Makes reference to Oh no, Mr.Crab stole your hat!, by Brown Cow
Makes reference to The Homework of Little Carl Gauss, by Stefano Gaburri
Makes reference to Maiden of the Moonlight, by Brian P. Dean
Makes reference to Balances, by Graham Nelson
Makes reference to Birmingham IV, by Peter Emery
Makes reference to A Boy And His Goat, by Ola Sverre Bauge
Makes reference to Cragne Manor, by Ryan Veeder, Jenni Polodna et al.
Show other authorsAdam Whybray, Adri, Andrew Plotkin, Andy Holloway, Austin Auclair, Baldur Brückner, Ben Collins-Sussman, Bill Maya, Brian Rushton, Buster Hudson, Caleb Wilson, Carl Muckenhoupt, Chandler Groover, Chris Jones, Christopher Conley, Damon L. Wakes, Daniel Ravipinto, Daniel Stelzer, David Jose, David Petrocco, David Sturgis, Drew Mochak, Edward B, Emily Short, Erica Newman, Feneric, Finn Rosenløv, Gary Butterfield, Gavin Inglis, Greg Frost, Hanon Ondricek, Harkness, Harrison Gerard, Ian Holmes, Ivan Roth, Jack Welch, Jacqueline Ashwell, James Eagle, Jason Dyer, Jason Lautzenheiser, Jason Love, Jeremy Freese, Joey Jones, Joshua Porch, Justin de Vesine, Justin Melvin, Katherine Morayati, Kenneth Pedersen, Lane Puetz, Llew Mason, Lucian Smith, Marco Innocenti, Marius Müller, Mark Britton, Mark Sample, Marshal Tenner Winter, Matt Schneider, Matt Weiner, Matthew Korson, Michael Fessler, Michael Gentry, Michael Hilborn, Michael Lin, Mike Spivey, Molly Ying, Monique Padelis, Naomi Hinchen, Nate Edwards, Petter Sjölund, Q Pheevr, Rachel Spitler, Reed Lockwood, Reina Adair, Riff Conner, Roberto Colnaghi, Rowan Lipkovits, Sam Kabo Ashwell, Scott Hammack, Sean M. Shore, Shin, Wade Clarke, Zach Hodgens, Zack Johnson
Makes reference to Krakatoa Tuna Melt, by David Welbourn
|Average Rating: |
Number of Reviews: 1
Write a review
As of the moment I write this review, IFDB and the game's website says that there's a critical bug in Release 1 (regarding an apple) that, as far as I can see, makes that puzzle unsolvable (unless you read the bug warning, I suppose). It seems like that would justify a subsequent release, but, uh, I guess it's not forthcoming?
A number of the puzzles didn't feel very fair to me.
(Spoiler - click to show)
• You have to "set" the minute hand and the hour hand. Turning them, pushing them, or doing anything to the dial does nothing useful.
• You have to clean the muddy wall with a rag. Fine, but everything's covered in mud/water in that room, and the rag describes a spaceship, indicating that the rag is meant to be used in a sci-fi setting, which this isn't.
• The Cragne Manor room might be my least favorite room from Cragne Manor, because its parser is so horribly picky. You have to "fill" the urn or "bail" the grave, but the parser errors if you "get" the water. And when you get to the bottom, "something pokes through the mud here" but the parser errors if you try to examine the something or get it. You have to "dig", and you can't just "dig", oh no, you have to "dig WEST". Why??
• Apparently fish eat popcorn? And when they do, they go away??
I could never have finished the game without peeking at the source code available on the game's website. I think a few of these fixes (including that critical bug fix, eh?) would make this game a lot more accessible.
|Walker & Silhouette, by C.E.J. Pacian|
Average member rating: (49 ratings)
Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in the text. Walker & Silhouette...
|Sand-dancer, by Aaron Reed and Alexei Othenin-Girard|
Average member rating: (23 ratings)
It figures that your pickup would die on a night like this and leave you stranded in the dark New Mexico desert. But nothing else figures about this night, man. Nothing at all. An example game for Aaron Reed's book Creating Interactive...
|The Prairie House, by Chris Hay (a.k.a. Eldritch Renaissance Cake)|
Average member rating: (9 ratings)
A student finishes their prairie field work but has to spend the night alone at an old house. Follow the story from dark evening to mysterious morning and get all the achievements to think up your best theory about what happened.
My new walkthroughs for April 2020 by David Welbourn
On Wednesday April 29, 2020, I published some new walkthroughs for the games and stories listed below! One was paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...
IF Compilations (Games made of parts of other games) by penguincascadia
Hello everyone, I'm looking for IF games that are mergers of other IF games or parts of other IF games together. Bonus points if the various games can interact with each other, like objects on one game section being usable in another...