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Tangaroa Deepby Astrid Dalmady profile2016 Twine
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(based on 41 ratings)
2 reviews — 54 members have played this game. It's on 50 wishlists.
We know more about space than we do about the ocean.
Isn’t it time to start changing that?
Released for the 2016 Spring Thing
Nominee, Best Story; Nominee, Best Setting - 2016 XYZZY Awards
Co-Winner, Main Festival - Spring Thing 2016
| Average Rating: based on 41 ratings Number of Reviews Written by IFDB Members: 2 Write a review |
Time to completion: 20-30 minutes
In Tangaroa Deep, you are a marine biologist going down to document creatures of the deep in SS Tangaroa. The deeper you go, the stranger these creatures become. After all, there is so much we don't know about the deep sea.
The PC's only link with the outside world is their connection with Jackie, their research partner, and their banter is a delightful foil to the creatures living down below, which get weirder and weirder. Like parser IF, the world model is location-based, which means story branching is dependent on where you move, meshing wonderfully with the overall story.
Several visual features illustrate atmospheric changes as the PC goes further and further down. The air meter ticks down. The background deepens from aqua to black. The description of creatures gets weirder and weirder. Where Dalmady's writing shines, I think, is in the late game, if you choose to go as deep as you can, and then some.
Recommended.
This game is generally about exploring in a submarine. You catalog new species you find, you can descend, ascend, or go left or right.
Perhaps the best thing about this game to me is the ability to make and execute plans. I had an idea from the beginning of what I wanted to do, and the game let me do it very well. You are constantly presented with choices to explore, to go deeper, to chase something, to return.
You have an air meter that goes down when you make choices. The beginning is more linear than the midge me and endgame.
I only played once, but it seems to be highly branching.
Astrobolism
A neat submarine simulation that makes very effective use of a few simple mechanics. Graphically, the background gets darker as you descend, which is so simple it sounds trivial, but works really well. Also simple, and very effective, is an air meter. Now, this isn’t a hardcore simulation where you have to monitor your air and pressure levels or anything like that, but, just having a little meter which is slowly depleting and showing how much longer you can breathe works wonders to increase the tension. And the story does get quite tense, by slow degrees, and really puts the reader in the head-space of a person who might plunge deeper and deeper into an abyss from which there is likely no return. Very nice.
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Christopher Huang
The dialogue is well-written, and does a lot to add flavour to the story. Merely seeing the marine wildlife–reading their descriptions in our case–would be a lot less interesting without the commentary. It adds personality, “showing” rather than “telling” the enthusiasm surrounding the prospect of diving for science. The presentation also adds to the immersion (no pun intended) by gradually darkening the background as our hero goes deeper into the lightless ocean depths.
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Emily Short's Interactive Storytelling
Astrid Dalmady’s Tangaroa Deep tells the story of a deep sea dive, and of the disturbing unknown under the ocean surface. It’s kind of a gambling piece: the deeper you go, the more danger you’re in, but the more interesting your discoveries, so it’s up to you to decide when you want to cut your losses and ascend. (Perhaps we should think of this as an alternate version of the gauntlet: you can bail at any time and get a happy ending for many parts of the story, unless you push your luck too far, in which case…)
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Narrativium
Tangaroa Deep does an excellent job at immersing you in the claustrophobic terror of a deep-sea dive.
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Rock, Paper, Shotgun
Good IF asks its player a question. Here, it’s “when do you stop chasing notoriety?”
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The Telegraph
15 of the best video games you may have missed in 2016
...a browser-based text game that manages to be creepy purely through the medium of words (and a cleverly-implemented use of color).
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Rock Paper Shotgun
Best Free Games of 2016
Deep dive interactive fiction. Head into the depths as a research scientist to discover the mysteries within. Stay calm under the pressure and take note of the deep sea creatures. Is the King of Herrings out there, lurking? A giant squid perhaps? How long can you stand to dive before coming back up for air? Not long enough, loser!
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Sunless Sea, by Failbetter Games Average member rating: (21 ratings) LOSE YOUR MIND. EAT YOUR CREW. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London. |
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