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A lost world. A buried past. A vanished civilization.
Unravel the mysteries of Terra Nova in this immersive parser odyssey—a 3-4 hour descent into sci-fi dread. As Kai, a restless soul from New Eden, you defy the lawgivers' warnings and venture into the ruins of Zephyr’s Landing. What begins as a search for your origins unearths a truth darker than you ever imagined.
Rich lore, treacherous paths, and a haunting soundscape await. The game blends philosophical dilemmas with engaging puzzle-solving, delivering a profound sci-fi adventure. Death stalks every choice—save often, and let hints guide you as you uncover the planet’s secrets. Curiosity could be your triumph... or your doom.
For the best experience, play on a larger screen (laptop/desktop recommended).
Entrant, Main Festival - Spring Thing 2025
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
In this game, you play as an explorer searching in the ruins of a dystopian civilization. In this world, a cruel Caretaker manipulated both humans and animals, inserting cybernetic implants and controlling society.
The online play version has sound and AI-generated images. I originally played just the downloadable gblorb without the image features. While I typically don't find AI images enlightening, playing the version with graphics was useful as it gave me a quick reference point to know where I was and what the author thought was most important in a given room. It did break down at times, producing images that didn't really make sense in context.
Gameplay mostly revolves around exploration and conversation, with a few puzzles here and there. There are a ton of random deaths. I ragequit at one point because there is a timer on the surface that kills you if it's night and some kind of timer underground that kills you if you stay too long, even while wearing a disguise, so I ended up in an unwinnable state after a couple hours of play. I came here to review and saw other people mention graphics, so I tried the online version and completed it. I don't feel like the random deaths add much storywise. I also found a bug: (Spoiler - click to show)covering the solar panel doesn't give you the beetle until night has fallen I also felt that puzzle in particular was not enjoyable, as it relies purely on random coincidence; I prefer puzzles where you can see a goal and make a plan to achieve it yourself.
Storywise, it's clear a lot here was written by AI with some parts seemingly handwritten and then restructured by AI as well. Fortunately, the author seems to have a strong vision in some parts and managed to write genuinely interesting stuff, but overall this has the same problems a lot of AI-written things do:
*overly-complex descriptions of boring and mundane things (if you are so bored by an object you have AI write the description completely, why have a description at all? The player won't want to read it either)
*misunderstanding of plot arcs and appropriate emotional responses (we find the main villain just chilling in the middle of the lair with no build-up. You can just wave hi as you walk by. Wild events are described mildly: "As the cyborg drags you away, you are filled with fear and defeat." and mild events are described wildly: "Your heart pounds as the projector accepts the sleek metal device, and the display fills with text."
*the story follows mostly generic plot beats. Is there any surprise that (Spoiler - click to show)the robot overlord is evil? Or that society (Spoiler - click to show)collapsed due to a rebellion?
*The logic is often off; at the end, we discover the (Spoiler - click to show)a spaceship is seemingly prepared for us to an uncomfortable extent: air, gravity, etc. It's clear we're being welcomed here and it's uncanny. But there's randomly a door that won't let us through unless we put on a tarp to block it? It completely spoils the whole 'walk into my lair' bit.
*The walkthrough contains a lot of weird self-analysis too, explaining in a list the various forms of irony the game presents. What is the purpose of this? To tell people how to feel about the game? Would my reviews be more enjoyable if I told people "This review is well thought-out. It uses critical analysis to highlight several failures of AI writing in a thoughtful and cheerful manner, inviting the reader to ponder on the benefits of original thought and action."?
It's clear a lot of work went into the coding, which is enjoyably smooth in most parts.
Save often, but be rewarded for your exploration. Stunning art and sound direction accompany you (Kai) along your journey through post-apocalyptic lands. I'll be honest at this point in the review and say that I haven't finished the game yet -- I've made it through five or six of the many, many possible endings but haven't seen everything the game has to offer. (I'll update once I do finish.) I was just incredibly impressed by the level of quality and finish that this team brought to the game. The writing is also very evocative, not to mention the worldbuilding. Stunning work!