Terra Nova - The Mystery of Zephyr's Landing

by P.Rail profile

2025
Science Fiction
Inform 7

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Review

6 of 6 people found the following review helpful:
Scif-fi post apocalyptic dystopian exploration game, May 31, 2025
Related reviews: about 2 hours

In this game, you play as an explorer searching in the ruins of a dystopian civilization. In this world, a cruel Caretaker manipulated both humans and animals, inserting cybernetic implants and controlling society.

The online play version has sound and AI-generated images. I originally played just the downloadable gblorb without the image features. While I typically don't find AI images enlightening, playing the version with graphics was useful as it gave me a quick reference point to know where I was and what the author thought was most important in a given room. It did break down at times, producing images that didn't really make sense in context.

Gameplay mostly revolves around exploration and conversation, with a few puzzles here and there. There are a ton of random deaths. I ragequit at one point because there is a timer on the surface that kills you if it's night and some kind of timer underground that kills you if you stay too long, even while wearing a disguise, so I ended up in an unwinnable state after a couple hours of play. I came here to review and saw other people mention graphics, so I tried the online version and completed it. I don't feel like the random deaths add much storywise. I also found a bug: (Spoiler - click to show)covering the solar panel doesn't give you the beetle until night has fallen I also felt that puzzle in particular was not enjoyable, as it relies purely on random coincidence; I prefer puzzles where you can see a goal and make a plan to achieve it yourself.

Storywise, it's clear a lot here was written by AI with some parts seemingly handwritten and then restructured by AI as well. Fortunately, the author seems to have a strong vision in some parts and managed to write genuinely interesting stuff, but overall this has the same problems a lot of AI-written things do:
*overly-complex descriptions of boring and mundane things (if you are so bored by an object you have AI write the description completely, why have a description at all? The player won't want to read it either)
*misunderstanding of plot arcs and appropriate emotional responses (we find the main villain just chilling in the middle of the lair with no build-up. You can just wave hi as you walk by. Wild events are described mildly: "As the cyborg drags you away, you are filled with fear and defeat." and mild events are described wildly: "Your heart pounds as the projector accepts the sleek metal device, and the display fills with text."
*the story follows mostly generic plot beats. Is there any surprise that (Spoiler - click to show)the robot overlord is evil? Or that society (Spoiler - click to show)collapsed due to a rebellion?
*The logic is often off; at the end, we discover the (Spoiler - click to show)a spaceship is seemingly prepared for us to an uncomfortable extent: air, gravity, etc. It's clear we're being welcomed here and it's uncanny. But there's randomly a door that won't let us through unless we put on a tarp to block it? It completely spoils the whole 'walk into my lair' bit.
*The walkthrough contains a lot of weird self-analysis too, explaining in a list the various forms of irony the game presents. What is the purpose of this? To tell people how to feel about the game? Would my reviews be more enjoyable if I told people "This review is well thought-out. It uses critical analysis to highlight several failures of AI writing in a thoughtful and cheerful manner, inviting the reader to ponder on the benefits of original thought and action."?

It's clear a lot of work went into the coding, which is enjoyably smooth in most parts.

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P.Rail, June 1, 2025 (updated June 4, 2025) - Reply
Thanks again for playing Terra Nova and sharing your thoughts -- I appreciate the time you spent with the game, even if some elements didn’t land for you.

Because a few details in the review might give future players the wrong impression, I’d like to clarify a couple of things:

The (Spoiler - click to show)Shadow Beasts aren’t animals; they’re part of the story’s deeper backstory, which emerges through exploration or certain endings.

The (Spoiler - click to show)beetle puzzle is working as intended -- it’s tied to the day/night cycle and player progression to avoid breaking sequence early.

The game includes multiple endings, some amusing, some disturbing, but most are telegraphed and avoidable -- with save/restore and hints available for players who want to explore different paths.

The walkthrough’s story notes were added in response to tester requests -- players found them helpful in unpacking the various surprises, (Spoiler - click to show)especially the ending.

And finally, while AI tools were used for proofreading and image prototyping, the story itself -- conceptually and structurally -- was human-authored. The world map is hand-drawn, the character art refined by illustrators, and the story’s speculative arc was something I cared deeply about developing. This is mentioned in the game credits.

I sense that Terra Nova isn't every player’s favorite style, but I’m grateful to those engaging with it -- both critically and generously.
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