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A Taste of Terror

by Garry Francis profile

(based on 2 ratings)
Estimated play time: 3 hours (based on 1 vote)
Members voted for the following times for this game:
1 review4 members have played this game. It's on 1 wishlist.

About the Story

You were looking forward to a break from chess, and a holiday on Aunt Clarissa's farm was just what you needed.

You may have been the county's youngest chess champion, but those long afternoons hanging around the Wigtown chess tables was not much fun for a ten-year-old. You would much rather be running around on your Aunt Clarissa's farm. Well, it used to be your Uncle Bill's farm, but Uncle Bill died under mysterious circumstances on the full moon just one month ago. Now Aunt Clarissa looks after the farm by herself.

The train's whistle breaks you out of your reverie. As the brakes squeal, you quickly gather your backpack and get ready to alight at Forfar Station. Your Aunt Clarissa is there to greet you. Her wrinkled hand reaches out and she gives you an icy hug. "How's my little Sean? Welcome back to Forfar!"

Your aunt seems to have aged incredibly since you last saw her at Uncle Bill's funeral. She just doesn't look her normal sprightly self. Her voice is raspy, her skin looks more flabby than usual and she seems to have grown a hooked nose. Uncle Bill's death must have hit her hard, poor thing.

After a short taxi ride through the Sidlaw Hills, you soon reach the farm.

The following day, you go wild jumping in the barn, running through the fields and exploring the hills. Chess is soon a distant memory. Everything is perfect, yet something bothers you about Aunt Clarissa.

When you go to bed that night, you can't get to sleep due to a pain in your back. You guess you must have torn a muscle or something with all the running around, so you tip-toe down to the kitchen to see if you can find a painkiller...

Awards

Entrant - ParserComp 2025

Ratings and Reviews

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Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 1
2 of 2 people found the following review helpful:
Big, classically-styled horror text adventure with mystery and some grisly, July 1, 2025
by Wade Clarke (Sydney, Australia)
Related reviews: parsercomp 2025

Garry Francis's A Taste Of Terror (TOT) is a classically-styled horror text adventure with an exotic provenance. Francis completed it based on translated almost-forty-year-old design notes for an Italian adventure which was to have been released on the cover tape of Viking Magazine issue 12, circa 1987. The magazine was cancelled, the game never completed and the original designer's identity remains unknown; fuller details are available in the game's ABOUT.

I found these details added a pleasing aura of horror timelessness to the experience. These trapdoors and attics, concealing curtains, consultable books, chapels with pews, openable coffins, mystery-concealing locked doors - and your aunt's hairpin - they all could have been in the original game, they're in the new game, and many are staples of horror IF, and some of all IF.

The PC is ten-year-old, judogi-wearing chess champion Sean. He's visiting the farm of his beloved aunt Clarissa for a break from his apparently intense chessing life. The game begins with Sean waking up to find his aunt missing and his back hurting. The mystery is wide open, as is the map. On my first play I wandered out into the countryside, my back pain increasing until I dropped dead. The time limit imposed by the initial problem is both suspenseful and helpful, as it gives a range limit and a focus.

With sixty-ish locations, mapping is essential. The game's open style means you'll ultimately need to apprehend most or all of its contents at once to solve the puzzles. As there are several ways to die and an eventual level of physical grisliness (manipulating severed bodyparts) which some might find extreme if it weren't tempered by the chilled and sometimes humourous tone, the game feels dangerous for the player but mostly ranks as Polite on the cruelty scale, occasionally Tough. I'd say it takes a minimum of two hours to complete.

There's a mixture of modern niceties and old-schoolness in the tech. Sean has a respectable inventory limit, and a holdall can be found to increase that, but there are still more items to be found than the player could ever hold at once. The PunyInform engine used to create the game hasn't the space for much automation, so expect to handle a lot of keys and doors manually, to take extra steps off things stood on, etc. The game's contents, however, are precise. They are precisely described, placed, and fit well into a design. There's one barn location with numerous tools, and TOT is the kind of game that will distinguish between the uses for a screwdriver, a pair of pliers and a hammer in a stimulating way while allowing for red herrings.

The story develops in stages with different goals, an interesting design for such an open game. The goals escalate from the mundane to the spectacular via a shock-horror moment which demarcates what might be considered the first act. Yet once you've solved your back pain problem, you have access to almost all the map, except the locked door silos. Story development is controlled by a few major encounters and conversations. The final act is the classic IF puzzle game where you have to find all the parts, identify the puzzles, solve them and win.

There's a tone to the game's writing that's recognisable. It leans more to traditional IF description than to horror, occasionally making a joke at the PC's expense or going glib on the violence. Pared back, it might have read as fairytale, but it sits in the place where practicality has to win. After all, the player is eventually going to be carting around bodyparts to solve puzzles. This particular tone has its own charms, and given the amount of puzzle-solving that has to get done in this game, it's probably the right place. There are definitely some really good shocks and creep-outs, often just by surprise.

I found A Taste of Terror to be thoroughly engrossing. It opens in the tradition of horror stories about kids having to face off with adult levels of mystery and supernatural horror, then becomes a big, enjoyable mapping and puzzle-solving game.

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This is version 2 of this page, edited by Garry Francis on 7 July 2025 at 3:34am. - View Update History - Edit This Page - Add a News Item - Delete This Page