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Words fail you — in a literal sense — as you prepare to confront a monster from your past.
Entrant overall; 3rd Place, Best Puzzle-Focused Game - Short Games Showcase 2024
Entrant, Back Garden - Spring Thing 2024
Tie, Outstanding Short Game of 2024 - The 2024 IFDB Awards
| Average Rating: Number of Reviews Written by IFDB Members: 6 |
This is an interesting puzzlebox of a game with some cute 'characters'.
You play as a wizard that has lost all ability to use verbs. However, some of your words have possessed nearby objects, creating automatons!
You can use nouns instead of verbs. Unfortunately, this causes all loose verbs to converge on the given noun! This can cause a lot of problems.
This was a fun game, but also hard. It was hard to know how to start; it was hard figuring out if I had locked myself out of victory or not (spoiler: (Spoiler - click to show)it seems like there are multiple ways of doing this), and it was hard to win, so be aware of that coming in ahead of time! Although it was reasonably short. I think it's just fine being difficult (I think it made me like the game more) but I do think it could be useful to indicate the fact that you may need to restart/undo to win (unless I missed an ending that lets you do that!)
A very clever concept and a fun game.
A limited parser game, like Blue Lacuna in that you type keywords to interact with them, without verbs. You are in a workshop full of automatons that interact with the noun you type in. For example, typing >ambler has a mechanical hand pick up the ambler automaton.
Even >look is disabled. If you type >wait or its shortform >z, you get an equivalent. Additionally, the bolded 'items' in the room remind you of their existence every turn, so there's no need to scroll back up. I found this feature very useful.
The puzzles remain decently hard, despite the limited verbset. You can get permanently stuck, but the game is very short and it's easy to restart.
The writing is also very in-universe. I thought it maybe was trying to do a little too much for such a short game, but I did really like how you could (Spoiler - click to show)apologize to the invading dragon and have a peaceful ending.
The mechanic is fun and I would love to see it used again/the game expanded.
This was another game that had me quite confused at first—I couldn't for the life of me understand what I was supposed to be doing (Spoiler - click to show)if I couldn't use verbs! After some flailing I turned to the in-game hints, which fortunately clearly explained what was going on. From that point on it became a fun and unique little exercise. It's got an unusual parser game mechanic, and I'm impressed by the coding it must have taken to make it all work. The story was cute too; I liked the reveal and that there were multiple possible endings.
A downside is that it was very short—by the time I felt like I’d gotten the hang of the mechanic and was gearing up to do more complex things with it, the game was over! So it felt a bit more like a proof of concept than a full game, but if the author ever did make a longer game with this conceit, I would be first in line to play.
Trailblazer Award of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for a game of 2024 that you saw as a trailblazer. Voting is open to all IFDB...
Outstanding Inform 7 Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best Inform 7 game of 2024. Voting is open to all IFDB members. Eligible...
Outstanding Short Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best short game of 2024, where the definition of 'short' is left up to the...