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About the Story
Sorcerer, the second of a spellbinding fantasy series in the tradition of Zork, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last trace of the now-vanished Belboz the Necromancer, grand and powerful leader of the Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery. If so, the very existence of the Circle of Enchanters could be forfeit. To rescue the kingdom and locate your mentor in the treacherous mists of time, you must gain the power and cunning of a true Sorcerer.
Language: English (en)
Current Version: Unknown
Development System: ZIL
Forgiveness Rating: Cruel
Sequel to Enchanter, by Marc Blank, Dave Lebling
Followed by sequel Spellbreaker, by Dave Lebling
Referenced in Scroll Thief, by Daniel M. Stelzer
Adventure Classic Gaming
On the high side, the puzzles in Sorcerer are truly entertaining and clever. They also play fair. The solutions require insight and do not require brute force thought (except for mapping). The location descriptions are very well written. They are brief yet evocative, and they do not become monotonous. On the low side, the long dead-ends can make the gameplay unforgiving. [...] There is little in the way of developing plot. A lot of the background story is contained in material that comes with the game but not in the game itself. Some of the missing material is for copy protection purposes, but I like to have seen most of it appear within the game as well.
-- David Tanguay
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The Enchanter Trilogy
Two scenes bear particular mention: the glass maze [...] shows that not all mazes have to be annoying and boring. There is another puzzle [...] which is worth playing the entire game for, as I found it one of the most imaginative and challenging IF puzzles ever. As a whole, the game is rather easy, but I enjoyed it immensely.
-- Molley the Mage
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[T]here is much in Sorcerer to enjoy
For fans of Enchanter, Sorcerer is worth playing; it continues the inventive use of magic to solve puzzles, and there is a genuine sense of accomplishment at the end. Though, particularly in the writing, it doesn't quite equal the standard set by Enchanter, it is well worth the time of any fantasy-game enthusiast.
-- Duncan Stevens
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>INVENTORY - Paul O'Brian writes about interactive fiction
That was Sorcerer — overall kind of a frustrating mess, as Jimi Hendrix once sang, but an enjoyable story for all that, and home to one of the more magical puzzles Infocom ever produced.
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|Average Rating: |
Number of Reviews: 3
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My friend and I have been using this Pandemic period to play the Enchanter trilogy over Discord. We just finished Sorcerer and we have previously finished Planetfall/Stationfall.
This game was one of our favorites Infocom games we've played. It has a definite story arc, from the tense intro to the final "chapter". Because there were so many red herrings (puzzles that don't need to be solved and items that are never needed) we didn't even know we were in the endgame until we looked at our score and realized we were close.
There were several unique puzzles we hadn't seen before (both areas which had maze-like mechanics). Unlike in Enchanter, we never had to look at any Invisiclue hints to solve them. The setting succeeded in giving us the feeling of constant danger, particularly when we ended up in the super creepy Chamber of Living Death.
A quibble we had were some areas that felt like randomized deaths that were more annoying than fun. (I was ready to give up on getting anything useful from (Spoiler - click to show)the slot machine when we kept getting killed over and over randomly before my partner's perseverance finally paid off.) Otherwise this is a classic worth playing.
Sorcerer is the "middle child" of the Enchanter trilogy, and like many middle installments, it tries to go beyond the old game into new territory while developing some aspects.
This game is still focused on scrolls, but it adds potions and many more Zorkian pick-up-and-carry-around items. Many items are items from MIT Zork which have been repurposed.
The writing is, in fact, nightmarish. There is a nightmare early in the game, and don't try sleeping in the first area! You later visit some particularly horrible places, where there are countless ways to die. The game is filled with subtly creepy locations, like (Spoiler - click to show)an underground carnival. And losing is particularly unpleasant.
This game has many red herrings, and one notorious unwinnable state (you must obtain a certain item in the first 25 turns of the game. The game doesn't tell you that).
The game is famous for (Spoiler - click to show)its glass maze, and for its time-travel puzzle. Unfortunately, I had heard about both before, and so I wasn't as impressed by them.
I got up to 205 points before using a walkthrough. I played this game on iOS's Lost Treasures of Infocom.
Sorcerer takes place a few years after Enchanter, and with the same PC. Now you live in the guild, a full enchanter, but your mentor has gone missing, which you find out after you sleep in one day.
As old IF classics go, you will definately feel some Abandonitus as you explore the ruins of an old fort and part of the GUE. However, you now get all kinds of nifty spells to mess around with, and potions too!
This game has a few of the best puzzles I've ever seen, and some very ANNOYING ones that require feelies to solve (such as a chest in the basement with a random code, the code requires the feelies to solve).
The hunger puzzle is there at first, and there is a unique variant on the inventory management puzzle (which reminds me of a part in Zork I). There are some scenes where you might randomly die just by entering the room (which is a pain, though you can avoid this- if you know about it- by casting the right spells ahead of time). The outer-world-knowledge "issue" is bypassed by providing you with a resurrection spell- if you cast it before hand, you can be brought back from death (so that out of world knowledge might still be player knowledge!). This also provides a useful solution to one of the harder puzzles. There is also a beautiful variant on the hunger puzzle- the breathing puzzle, very well implemented (and very big pain! The first time I played this game it was online, and I couldn't save! Imagine playing the whole game over!).
I would put this as the best of the Enchanter Trilogy, and better than the Zork trilogy also. (The game even has 2 possible "success" endings, though one is obviously better than the other.) A great play!
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