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Salvaged Copy
The source files and a precompiled ZMachine storyfile of this adventure were recovered from a salvaged "Infocom hard drive", and made publicly available on GitHub in an effort to preserve them.
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Eristic.​net

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Sorcerer

by Steve Meretzky

Episode 2 of The Enchanter series
Fantasy, Zorkian
1984

About the Story

Sorcerer, the second of a spellbinding fantasy series in the tradition of Zork, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last trace of the now-vanished Belboz the Necromancer, grand and powerful leader of the Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery. If so, the very existence of the Circle of Enchanters could be forfeit. To rescue the kingdom and locate your mentor in the treacherous mists of time, you must gain the power and cunning of a true Sorcerer.

Difficulty: Advanced


Game Details

Off-Site Reviews

Adventure Classic Gaming

On the high side, the puzzles in Sorcerer are truly entertaining and clever. They also play fair. The solutions require insight and do not require brute force thought (except for mapping). The location descriptions are very well written. They are brief yet evocative, and they do not become monotonous. On the low side, the long dead-ends can make the gameplay unforgiving. [...] There is little in the way of developing plot. A lot of the background story is contained in material that comes with the game but not in the game itself. Some of the missing material is for copy protection purposes, but I like to have seen most of it appear within the game as well.
-- David Tanguay
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SPAG
The Enchanter Trilogy
Two scenes bear particular mention: the glass maze [...] shows that not all mazes have to be annoying and boring. There is another puzzle [...] which is worth playing the entire game for, as I found it one of the most imaginative and challenging IF puzzles ever. As a whole, the game is rather easy, but I enjoyed it immensely.
-- Molley the Mage
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SPAG
[T]here is much in Sorcerer to enjoy
For fans of Enchanter, Sorcerer is worth playing; it continues the inventive use of magic to solve puzzles, and there is a genuine sense of accomplishment at the end. Though, particularly in the writing, it doesn't quite equal the standard set by Enchanter, it is well worth the time of any fantasy-game enthusiast.
-- Duncan Stevens
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>INVENTORY - Paul O'Brian writes about interactive fiction
That was Sorcerer — overall kind of a frustrating mess, as Jimi Hendrix once sang, but an enjoyable story for all that, and home to one of the more magical puzzles Infocom ever produced.
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Page Update History

  v.10: 01-Aug-2022 07:08 - Nomad (Current Version) - Edit Page - Normal View
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v.8: 10-May-2022 02:21 - Paul O'Brian
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v.7: 13-Apr-2021 01:08 - Zape
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v.6: 23-Aug-2020 01:14 - Zape
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v.5: 21-Apr-2019 05:27 - Tristano
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v.4: 07-Apr-2013 11:29 - Edward Lacey
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v.3: 11-Dec-2010 15:38 - Michael Roberts
v.2: 02-Nov-2008 17:35 -
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v.1: 19-Feb-2008 20:26 - Emily Short
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