I started playing Counterfeit Monkey, and I notice a good map is a way for us newbies to get into the game more easy. And I hate to draw so, are any other games that got a in-game map? It can be any genre.
The King of Shreds and Patches, by Jimmy Maher 6 votes "There is a map on..." [+]"There is a map on which more details unlock as you play and discover new locations." ( Xionix says: I tried this one for a few minutes (dont want to play many games at the same time) just to see the map, this is EXACTLY what Im looking for. Also does Emily Short plans to make more game with maps? Im enjoying Monkey, and the map have been a HUGE reason to stick to it and keep playing. ![]() | |
Counterfeit Monkey, by Emily Short 6 votes "Well, it got a..." [+]"Well, it got a map, I think that covers it." --Xionix... (No comment) [+](No comment) ( ![]() | |
Kerkerkruip, by Victor Gijsbers 3 votes "Rogue-like IF with in-game mapping" [+]"Rogue-like IF with in-game mapping: Kerkerkruip has a glulx interface with all the possible bells and whistles, including a nice, procedurally generated in-game map." --Matt W... "automap" [+]"automap" ( ![]() | |
The Fortress of Fear, by Larry Horsfield 3 votes "Excellent old school puzzle fest. I did bug fixing for Larry on this and I can thoroughly recommend it and all his games" [+]"Excellent old school puzzle fest. I did bug fixing for Larry on this and I can thoroughly recommend it and all his games: ADRIFT game that draws the map for you as you progress, so no need for your artistic skills or Trizbort." --Canalboy... (No comment) [+](No comment) --Jonathan Blask... (No comment) [+](No comment) ( ![]() | |
Map, by Ade McT 3 votes "It's called Map for a reason." [+]"It's called Map for a reason." ( ![]() | |
Gateway 2: Homeworld, by Mike Verdu and Glen Dahlgren 2 votes "A simple map of your immediate surroundings." [+]"A simple map of your immediate surroundings." ( ![]() | |
Beyond Zork, by Brian Moriarty 2 votes "There's a map of the immediate area" [+]"There's a map of the immediate area: It fills itself in as you go along. No need to guess which way you can go." ( ![]() | |
The Temple of Shorgil, by Arthur DiBianca 2 votes (No comment) [+](No comment) ( ![]() | |
Future Threads, by Xavid 1 vote "A simple but..." [+]"A simple but descriptive map is always shown at the top of the screen. It uses a grid-layout with symbols to highlight objects of interest. The map keeps track of the player's location and the movement of Kayla, the only NPC." --Kinetic Mouse Car... ![]() | |
Zork Zero: The Revenge of Megaboz, by Steve Meretzky 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
Andromeda Acolytes, by Wade Clarke 1 vote "Beautiful and..." [+]"Beautiful and helpful in-game map. You are conducting an underwater survey. The map is basic- just a gradient blue screen- but it matches the situation which enhances the effect. Currently, it is a demo, but one with a lot of promise. One of the best demos I have played." ( ![]() | |
The Spectre of Castle Coris [2015 ADRIFT version], by Larry Horsfield 1 vote (No comment) [+](No comment) ( ![]() | |
Eric the Unready, by Bob Bates 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
Makers Local and the Transdimensional Margarita Blender, by Jeff Cotten (aka, Omegix) 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
Transparent, by Hanon Ondricek 1 vote "Available from..." [+]"Available from the Feelies and in the game itself if you manage to find and photograph it." ( ![]() | |
Goldilocks is a FOX!, by J. J. Guest 1 vote "Inform Automapping Feature" [+]"Inform Automapping Feature: The Inform port of this game includes an automapping system by Mark Tilford." --J. J. Guest... ![]() | |
Surface, by Geoff Moore 1 vote "Behind the text..." [+]"Behind the text boxes." ( ![]() | |
Spellcasting 201: The Sorcerer's Appliance, by Steve Meretzky 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
Byzantine Perspective, by Lea Albaugh 1 vote "The map is a separate file; you need it to make sense of the game!" [+]"The map is a separate file; you need it to make sense of the game!" --Victor Gijsbers... ![]() | |
Can You Stand Up?, by BlueMaxima 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
Ambassador to Dupal, by DCBSupafly 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
Resonance, by Matt Scarpino 1 vote "Type MAP." [+]"Type MAP." --Kinetic Mouse Car... ![]() | |
Spellcasting 301: Spring Break, by Steve Meretzky 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
we, the remainder, by Charm Cochran 1 vote "Full disclosure:..." [+]"Full disclosure: I wrote this. But it does have an ACSII art map!" --OverThinking... ![]() | |
Castle Ralf, by Doug Clutter and Steve Vance 1 vote "Dynamic Map Generation" [+]"Dynamic Map Generation" ( ![]() | |
The Axe of Kolt [2014 ADRIFT version], by Larry Horsfield 1 vote (No comment) [+](No comment) ( ![]() | |
Christminster, by Gareth Rees 1 vote (No comment) [+](No comment) ( ![]() | |
The Blank Wall, by Richard Otter 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
TimeQuest, by Bob Bates 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
Jacqueline, Jungle Queen!, by Steph Cherrywell 1 vote "Map is useful but..." [+]"Map is useful but not too huge" --Andrew Schultz... ![]() | |
Word of the Day, by Richard Otter 1 vote "At the start of..." [+]"At the start of the game the protagonist has a black bag with a guide in it. If you examine the guide, you will find a map. For a clearer version of the map, you can also just type MAP. Extremely helpful." --Kinetic Mouse Car... ![]() | |
Lock & Key, by Adam Cadre 1 vote "All about placing traps across a dungeon map." [+]"All about placing traps across a dungeon map." ( ![]() | |
The Mulldoon Legacy, by Jon Ingold 1 vote (No comment) [+](No comment) ( ![]() | |
Six, by Wade Clarke 1 vote (No comment) [+](No comment) ( ![]() | |
The Mansion, by Nick Dablin 1 vote (No comment) [+](No comment) --Space Cowboy... ![]() | |
Thaumistry: In Charm's Way, by Bob Bates 1 vote "Great for beginners!" [+]"Great for beginners!: Game offers an in-game map." --morganthegirl... ![]() | |
Vain Empires, by Thomas Mack and Xavid 1 vote "Built-in map is beautiful" [+]"Built-in map is beautiful: Has a built-in map." --patrick.brian.mooney... ![]() | |
Varkana, by Maryam Gousheh-Forgeot 1 vote (No comment) [+](No comment) --IFforL2... ![]() | |
Leadlight Gamma, by Wade Clarke 1 vote "My own game. Includes graphic automap." [+]"My own game. Includes graphic automap." --Wade Clarke... ![]() | |
City of Secrets, by Emily Short 1 vote "There are nice..." [+]"There are nice compass graphics at the side of the screen which are helpful for navigating. You can also type MAP for a map of the city." --Kinetic Mouse Car... ![]() | |
All Through the Night, by Daniel "Bosch" Saults 1 vote "Biased here, as..." [+]"Biased here, as this is my own game, but it makes use of ADRIFT's integrated map system (in 3D!). You can also move room to room by clicking on the map." --Bosch... ![]() | |
Sugarlawn, by Mike Spivey 1 vote "Collect antique memorabilia while dressed in a chicken suit" [+]"Collect antique memorabilia while dressed in a chicken suit" ( ![]() | |
Deeper, by The Pixie 1 vote "roguelike with map" [+]"roguelike with map" ( ![]() | |
Die Feuerfaust [1995 PAW version], by Larry Horsfield 1 vote "Any Larry Horsfield game really, but I liked this one best." [+]"Any Larry Horsfield game really, but I liked this one best.: Old school adventuring. Map created as you explore. You can move around by clicking on a map-location." --Rovarsson... ![]() | |
Arthur: The Quest for Excalibur, by Bob Bates 1 vote (No comment) [+](No comment) ( ![]() | |
Spellcasting 101 - Sorcerers Get All The Girls, by Steve Meretzky 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
Bariscebik, by Anonymous 1 vote (No comment) [+](No comment) --Jonathan Blask... ![]() | |
SPY INTRIGUE, by furkle 1 vote "A time/space meta map helps you navigate the story." [+]"A time/space meta map helps you navigate the story." ( ![]() | |
Poll created on February 28, 2013