Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
Having been created a Duke by the grateful King Kelson for recovering the lost "Axe of Kolt", you are touring the towns and villages of your new duchy of Charlton when you hear about some strange goings-on in the town of Corwyn.
|Average Rating: |
Number of Reviews: 3
Write a review
"The Spectre of Castle Coris" is the sequel to "The Axe of Kolt" by Larry Horsfield; this ADRIFT version is also a remastering of the eponymous ZX Spectrum game from the early 90s, with added gameplay and setting and a reworking of the puzzles. As with "The Axe of Kolt", the game is Polite, even if there are less ways to die than in the former, and the puzzles are fair and well-balanced.
The story is of the village of Corwyn, which is terrorized by a ghost who is attacking the villagers, and the link with the Castle Coris, where the Baroness Coris has died, murdered by her husband, or so the villagers tell you. You will need to find a prayer book, for praying is the only thing that makes the ghost vanish; actually, I found the fact that the ghost is attacking you every dozen or so turns was becoming a bit repetitive and tiring, although part of that may be beta-tester burnout (I was a beta-tester for this game) and trying to adjust macros endlessly. The ghost does end up disappearing, though, so it's not too much of a bother.
You need to enter the castle, but be careful that the game won't let you do this if you don't have all the objects you need later in the castle. This is good for the player, since you won't be able to get stuck without knowing it because you didn't collect the right object (which would have been Cruel), but it can mean that you think you have done everything but the game refuses to let you move on; when/if that happens to you, make sure you have checked *all* the locations (it's hard for the game to hint that you need more objects without giving you hints that would break the fourth wall too hard...). This is probably the most finnicky thing about the game.
The part where you're in the castle is my favourite part of the game; all the objects you have are useful and all clicks into place, except a minor annoyance (you need to (Spoiler - click to show) if you don't want to be stuck). The game has a nice sense of progression there, where finding/rescuing an inhabitant of the castle will open new areas of the castle to exploration ; this leads to a very nice buildup to the rather epic end of the chapter, which is one or two puzzles away from the end of the game.
Once again, this is a classical fantasy game with lots of (fair) puzzles and an interesting setting, different from "The Axe of Kolt" but just as enjoyable. The game is shorter, about 15 hours of play ; combined with the very good implementation, with lots of scenery objects to build the setting and some helpful (though the hints can be subtle) messages, and "The Spectre of Castle Coris" is a very good sequel!
The second Alaric Blackmoon game. It's a large oldschool quest to save a village from a spectre that's killing and abducting people.
Right from the start it got my attention because of the mystery aspect. Who or what is this Spectre? Finding this out is essential to vanquishing it in the end.
I like my fantasy oldschool, straightforward and unapologetic. Here the mystery adds to the fun. Good puzzles, a great sense of space once you enter the castle grounds. Linear, but I don't mind that in this sort of game. Some great, vividly written scenes.
The author made a design choice that may be offputting to some: until you enter the castle, you must send the ghost away with a prayer every 20 turns or so. To me, this added to the presence of the Spectre, to others, this will get dull.
This game's good for a week, maybe two of ghosthunting and castlesearching fun. Well worth playing.
The Spectre of Castle Coris is the sequel to the Axe of Kolt, and just as its predecessor it is a modern improvement of an old spectrum adventure. This time Alaric Blackmoon has to solve the mystery of a spectre, which terrorizes the town surrounding the castle Coris. The game can roughly be divided into two parts: First Alaric must gather whatever he needs in his quest outside the castle. Afterwards he must enter the castle and free the town of the evil spectre.
The game is rather big but contains a built-in map, which is well-structured and very convenient (except when playing online – download the game instead). There is a nice use of text colors, which gives life to the overall fine descriptions. The implementation is very good and rarely if ever is guess-the-verb an issue. Anyway a vocabulary command is implemented.
The puzzles range from easy to hard and the player must remember to examine and search everything as well as ask the right questions. Note that the game distinguishes between “ASK [person] ABOUT [topic]” and “ASK [person] FOR [object]”.
Overall, this is a highly enjoyable game, which just reaches the five-star mark.
|Initiation, by Benjamin Roux|
Average member rating: (1 rating)
Vous vous levez. Vous êtes seul, dans une étrange salle. Après quelques instants, la mémoire vous revient : votre initiation enfin terminée, cette étrange flûte et vos épreuves à passer… Y parviendrez-vous ? Votre honneur ainsi que celui...
|Waiting for the Day Train, by Dee Cooke|
Average member rating: (11 ratings)
It's been a long journey through the night. The last one, you hope. Today is the last chance you have to catch the day train - a train that will take you to a world of eternal daylight, where you will never have to run from the...
|The Blind House, by Amanda Allen|
Average member rating: (38 ratings)
I scarcely know the woman at my side. I don't even know why she was the one I turned to. I can only hope that we haven't been followed, that she won't ask too many questions. The only choice left to me now is to trust her.
Best of ADRIFT 5 by Denk
The following games are in my opinion the best ADRIFT 5 games. The games I like most have been given the highest position, except for Larry Horsfield's games, which would have taken all places in top 5, if I had not distributed them...
Great game sequels by Teaspoon
Whilst writing a review of "All Alone", Joey Jones's sequel to his game "If I Wasn't Shy", I became curious - how many examples of sequels are there in IF? Preferably good ones.
Games with maps... by Xionix
I started playing Counterfeit Monkey, and I notice a good map is a way for us newbies to get into the game more easy. And I hate to draw so, are any other games that got a in-game map? It can be any genre.
For Your Consideration - XYZZY-eligible games of 2015 by Brendan Patrick Hennessy
This is for suggesting games released in 2015 which you think might be worth considering for Best Game in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here will...