The second Alaric Blackmoon game. It's a large oldschool quest to save a village from a spectre that's killing and abducting people.
Right from the start it got my attention because of the mystery aspect. Who or what is this Spectre? Finding this out is essential to vanquishing it in the end.
I like my fantasy oldschool, straightforward and unapologetic. Here the mystery adds to the fun. Good puzzles, a great sense of space once you enter the castle grounds. Linear, but I don't mind that in this sort of game. Some great, vividly written scenes.
The author made a design choice that may be offputting to some: until you enter the castle, you must send the ghost away with a prayer every 20 turns or so. To me, this added to the presence of the Spectre, to others, this will get dull.
This game's good for a week, maybe two of ghosthunting and castlesearching fun. Well worth playing.