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About the Story
A Spring Thing 2014 entry.
2nd Place - Spring Thing 2014
|Average Rating: |
Number of Reviews: 3
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This is a surprisingly good Twine game from Spring Thing a few years back. I say surprisingly, because I never hear anyone talk about it.
It uses graphics and background colors to distinguish between two different worlds: one, a porpentine-like world with beings of slime and technology, and the other the human world, where a father is struggling with mental illness.
It has puzzles; at one point, there is a long sequence involving the food chain. I found bits of this fiddly, but interesting enough that I was happy when it was done.
The overall storyline was great, and that's what I like best about games. So I recommend this one.
The story here mixes a fairly standard domestic conflict with a maybe less standard alien invasion plot. It works well enough; no particular comments on the plot.
But the maps in the game are inspired. I'm not very familiar with Twine, but I haven't seen this done before. The sprawling map of the dark forest when it is reached, is startling in its beauty, a great centerpiece to the more minimal maps.
Unfortunately, the house and office floorplans are much more cleanly drawn than the maps for the alien settings. Combine that with downright vague directions like "up" "down" and "beneath", which are used around the vessel, and the two halves of the game seem unbalanced.
The gameplay flowed nicely. The human character's repeated choice between making stuff up and being honest felt like a natural choice to me, as did the alien's choice between eating things himself and sharing.
There were a few things that I expected to be interactive but turned out not to be. Taking the pills seemed to have no effect on the later story, as the narrator later quips that the human character should have taken the pills to (Spoiler - click to show)prevent a psychotic break.
Additionally, after (Spoiler - click to show)absorbing the bear, I was told that I would not be able to hold onto it for very long, but I was uncertain of whether this was a problem I actually had to solve, or just part of the narration. I'll have to replay and see what changes.
Edit: the two-star rating seems a little harsh in hindsight, and I was using it to reflect my feeling that the game was uneven in parts. Since there are no serious flaws, the game is probably closer to 2.5, so I've updated it to three stars.
The story-telling, mapping, and overall design is very good. The writing is very strong, and the use of Twine is beautiful; the maps in the background add a lot to the experience.
I really enjoyed the creative way-finding; it wasn't your standard (N, S, W, E) coordinates, but I didn't find it distracting or confusing. Other noticeable improvements on the standard Twine experience included the hand-drawn maps and elegant inventory system. This game recreates some of the feeling of a parser game, while stripping away the learning curve and 'guess the verb/noun' confusion that can occur in a parser.
The writing was strong, and the hinted at domestic problems were an engrossing mystery, as was the identity of the character you play. The narrative has a strong punch, and includes the use of red herrings that give you further insight into the character and the story. I recommend playing this game like an exploration on your first go, and 'in character' on the second--as you imagine your character to be, based on the first play through.
(My original review of this game referred to a puzzling early maze-like puzzle; it has since been reworked and improved dramatically.)
|my father's long, long legs, by michael lutz|
Average member rating: (106 ratings)
A weird tale. Some parts make use of sound, so this game is best played with headphones. One ending.
|Return to Ditch Day, by M.J. Roberts|
Average member rating: (28 ratings)
It's been a decade since you graduated, but now it looks like you're going to have to solve one more Ditch Day stack.
The Horror of Rylvania, by D. A. Leary
Average member rating: (11 ratings)
"What you expected would be a fun outing in scenic Rylvania turns into a gruesome nightmare, with *you* playing the starring role. Find out what it's like to be alternately the source and challenger of evil in the tiny Eastern European...
Games with maps... by Xionix
I started playing Counterfeit Monkey, and I notice a good map is a way for us newbies to get into the game more easy. And I hate to draw so, are any other games that got a in-game map? It can be any genre.
Games much improved in later versions by Karl Ove Hufthammer
Most IF works are only available in ‘version 1’, but some are released in updated versions. And a few see a large amount of bug fixing, rewriting and polish. This is a poll for highlighting these games, games that the authors have taken...
Sci-fi games with truly "alien" aliens by wwenches
I love "Cradle of Eve" by Kitty Horrorshow and I've been enjoying "Coloratura." I would love more sci-fi games (either standard IF or Twine games) that deal with truly alien creatures, rather than just going for standard humanoid aliens...