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4 star:
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3 star:
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Average Rating: based on 9 ratings
Number of Reviews Written by IFDB Members: 3
1–9 of 9


- Sobol (Russia), July 23, 2021

5 of 5 people found the following review helpful:
A compelling twine game with two worlds, one Porpentine-esque, April 2, 2018
Related reviews: 15-30 minutes

This is a surprisingly good Twine game from Spring Thing a few years back. I say surprisingly, because I never hear anyone talk about it.

It uses graphics and background colors to distinguish between two different worlds: one, a porpentine-like world with beings of slime and technology, and the other the human world, where a father is struggling with mental illness.

It has puzzles; at one point, there is a long sequence involving the food chain. I found bits of this fiddly, but interesting enough that I was happy when it was done.

The overall storyline was great, and that's what I like best about games. So I recommend this one.

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- bluevelvetwings, September 2, 2014 (last edited on September 3, 2014)

- Floating Info, May 14, 2014

- Simon Deimel (Germany), May 1, 2014

- Mr. Patient (Saint Paul, Minn.), April 27, 2014

- Simon Christiansen (Denmark), April 19, 2014

- E.K., April 17, 2014

2 of 2 people found the following review helpful:
Great atmosphere, solid writing, incredible use of twine, April 15, 2014*
by streever (America)

The story-telling, mapping, and overall design is very good. The writing is very strong, and the use of Twine is beautiful; the maps in the background add a lot to the experience.

I really enjoyed the creative way-finding; it wasn't your standard (N, S, W, E) coordinates, but I didn't find it distracting or confusing. Other noticeable improvements on the standard Twine experience included the hand-drawn maps and elegant inventory system. This game recreates some of the feeling of a parser game, while stripping away the learning curve and 'guess the verb/noun' confusion that can occur in a parser.

The writing was strong, and the hinted at domestic problems were an engrossing mystery, as was the identity of the character you play. The narrative has a strong punch, and includes the use of red herrings that give you further insight into the character and the story. I recommend playing this game like an exploration on your first go, and 'in character' on the second--as you imagine your character to be, based on the first play through.

(My original review of this game referred to a puzzling early maze-like puzzle; it has since been reworked and improved dramatically.)

* This review was last edited on April 18, 2014
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