Surface

by Geoff Moore profile

2014

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Number of Reviews: 3
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2 of 2 people found the following review helpful:
Great atmosphere, solid writing, incredible use of twine, April 18, 2014
by streever (America)

The story-telling, mapping, and overall design is very good. The writing is very strong, and the use of Twine is beautiful; the maps in the background add a lot to the experience.

I really enjoyed the creative way-finding; it wasn't your standard (N, S, W, E) coordinates, but I didn't find it distracting or confusing. Other noticeable improvements on the standard Twine experience included the hand-drawn maps and elegant inventory system. This game recreates some of the feeling of a parser game, while stripping away the learning curve and 'guess the verb/noun' confusion that can occur in a parser.

The writing was strong, and the hinted at domestic problems were an engrossing mystery, as was the identity of the character you play. The narrative has a strong punch, and includes the use of red herrings that give you further insight into the character and the story. I recommend playing this game like an exploration on your first go, and 'in character' on the second--as you imagine your character to be, based on the first play through.

(My original review of this game referred to a puzzling early maze-like puzzle; it has since been reworked and improved dramatically.)

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