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About the Story
You are a private in an organization called the Temporal Corps. As the game begins, a general calls you into his office, explaining that a Corps lieutenant has apparently conceived the insane notion of going back in time to deliberately alter history -- with the apparent aim of destroying civilization, no less. Needless to say, your job is to stop him.
Travel through time with this masterpiece from Legend - review by Afex Tween
Well, for starters, TimeQuest was one of the first adventures by Legend, and one of the best ones as well. It was created by Bob Bates, one of the founders of Legend (who previously worked for Infocom), and one of the most talented adventure designers ever.
TimeQuest has everything in it: intriguing story, rich, literary language, smart puzzles and lots of interaction with surroundings.
The ten major missions concern such important historical events as the burning of the Spanish Armada (you must ensure that Drake meets with Queen Elizabeth I), the Spanish conquest of Mexico (your task here is to re-establish the Quetzlcoatl myth which Vettenmyer has tampered with so that the Aztecs believe themselves to be invincible) and the Mongol invasion of China (without your help they will attack Europe instead). In fact it is worth getting the missions wrong and then attempting to use the interkron to see how the future is affected. Mongol horsemen charging through Paris, knights jousting from motorbikes? What next?
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TimeQuest provides plenty of fun and clever puzzles through a light-hearted time-travel theme. The writing is clear and lean, with a bit of whimsy and irony, and the implementation is excellent, creating no game-play problems.
But, the game provides very little direction to the player, resulting in too many save-and-restore puzzles and a lot of aimless wandering at the beginning of the game.
If you make a log of where everything is, for every location and every time frame, before you begin actual game-play, you'll likely enjoy this large, puzzle-heavy text adventure.
TimeQuest is a journey through history in search of a madman who aims to alter it. You can explore 49 different timeplaces ranging from 1361 BC to 1940 AD, as well as your headquarters in 2090. The amount of areas available to explore makes the game somewhat imposing at first, and many puzzles require items from different time periods. Half the fun of this game is exploring all the different times and places, and realizing how your actions in one time period will affect another.
There are two main parts to this game: The puzzles that require fixing what the madman Vettenmyer has altered, and the meta-puzzle of stopping him once and for all. He has left you clues scattered throughout time which seem to point to his whereabouts and a method to reach him. In uncovering this meta-puzzle, the story takes a few twists and turns that make you re-examine everything you thought you knew. It's a delightful twist that makes the game even better.
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