by Bob Bates

Science Fiction / Time Travel

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Number of Ratings: 9
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1-10 of 10

- Karlok (Netherlands), April 14, 2021

2 of 3 people found the following review helpful:
Sprawling, February 16, 2020

TimeQuest provides plenty of fun and clever puzzles through a light-hearted time-travel theme. The writing is clear and lean, with a bit of whimsy and irony, and the implementation is excellent, creating no game-play problems.

But, the game provides very little direction to the player, resulting in too many save-and-restore puzzles and a lot of aimless wandering at the beginning of the game.

If you make a log of where everything is, for every location and every time frame, before you begin actual game-play, you'll likely enjoy this large, puzzle-heavy text adventure.

- kala (Finland), April 4, 2013

Moby Games
Travel through time with this masterpiece from Legend - review by Afex Tween

Well, for starters, TimeQuest was one of the first adventures by Legend, and one of the best ones as well. It was created by Bob Bates, one of the founders of Legend (who previously worked for Infocom), and one of the most talented adventure designers ever.

TimeQuest has everything in it: intriguing story, rich, literary language, smart puzzles and lots of interaction with surroundings.

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- André St-Aubin (Laval, Québec), May 31, 2011

- MKrone (Harsleben), May 1, 2011

- 8ionFiction (Germany), April 17, 2010

- tfbk, April 10, 2008

2 of 2 people found the following review helpful:
A Game for the Ages, December 7, 2007
by Benjamin Sokal (Elysium pod planting enclosure on Mars)

TimeQuest is a journey through history in search of a madman who aims to alter it. You can explore 49 different timeplaces ranging from 1361 BC to 1940 AD, as well as your headquarters in 2090. The amount of areas available to explore makes the game somewhat imposing at first, and many puzzles require items from different time periods. Half the fun of this game is exploring all the different times and places, and realizing how your actions in one time period will affect another.

There are two main parts to this game: The puzzles that require fixing what the madman Vettenmyer has altered, and the meta-puzzle of stopping him once and for all. He has left you clues scattered throughout time which seem to point to his whereabouts and a method to reach him. In uncovering this meta-puzzle, the story takes a few twists and turns that make you re-examine everything you thought you knew. It's a delightful twist that makes the game even better.

- Matt Kimmel (Cambridge, MA), November 29, 2007

1-10 of 10 | Return to game's main page