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we, the remainder

by Charm Cochran


Web Site

(based on 3 ratings)
2 reviews

About the Story

it's been twenty-four days since everyone else floated up. you haven't been out since then; Momma doesn't like you leaving the flat without her, and the effort of getting down the stairs hasn't been worth it anyway. but you ran out of food days ago. your stomach is growling nearly constantly now. you need to find something to eat.

this game is best played full-screen in Chrome or Safari on a desktop.

Game Details

Language: English (en)
First Publication Date: October 1, 2021
Current Version: Unknown
License: Freeware
Development System: Twine
Forgiveness Rating: Merciful
IFID: 6ADD014D-E33B-400B-BE63-9107475F9F6C
TUID: dn3itbla97e2sxcf


Entrant - 27th Annual Interactive Fiction Competition (2021)


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Number of Reviews: 2
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3 of 3 people found the following review helpful:
Surreal horror game with religious themes in a compound, October 4, 2021
by MathBrush
Related reviews: about 1 hour

This game features a hungry young protagonist in a wheelchair that explores a large world in Twine.

This game is very location-and-inventory based, with a large map (including an actual in-game map at one point) and several lock and key puzzles.

Gameplay consists of exploration, with special optional memories unlocked while a larger main storyline plays out.

Stylistically, it leaves many words uncapitalized and switches to different colors to signify different themes.

The story is a surreal religious horror where it's difficult to know what is real and what isn't. There is a large amount of imagery taken directly from the book of Revelations, and much of gameplay revolves around the fact that you are someone in a cult.

Overall, I found the surreal religious imagery to be effective. Many of the parts about wheelchair use seemed realistic based off of my experience with living with a wheelchair user for almost a decade (except getting through farmland!).

I appreciate the author leaving a lot up to imagination, using nuance and hiding behind symbolic imagery.

-Polish: There were noticeable typos. Everything else was great.
+Interactivity: The world map and the puzzles felt good.
+Descriptiveness: Very vivid writing, some of the most descriptive I've seen this comp.
+Emotional impact: I'm really into this stuff. It doesn't represent my worldview (I have a more hopeful interpretation of Revelations) but it lies in the intersection of my interests.
-Would I play again? It was pretty dark and I felt like I understood the message I was going to get, so I'm not sure I'll revisit.

1 of 1 people found the following review helpful:
The aftermath of an unspeakable event, October 17, 2021
by Enrique Henestroza Anguiano (Oakland, California)

This choice-based exploration piece tells the story of a girl who wakes up in a deserted community and seeks out food and answers to the mystery behind everyone’s disappearance.

The structure of the piece is beautifully realized through a gradual exploration of the eerily empty community, which allows for bits of memory and story to come together piece by piece into a frightening but powerful whole. I felt a pervasive sense of dread building as I played, and I was fully invested in the outcome by the time the climax hit.

I will say that I was confused by the climactic scene, which reveals the truth of the community in a flash of memories and/or visions. I realize that there’s a blend of reality, visions, and religious symbolism throughout the piece—angels appear in physical form—so I do understand why details might have been kept vague.

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The following polls include votes for we, the remainder:

Unreliable narrators by verityvirtue
I'm interested in games which hinge on the 'unreliable narrator', from amnesia to a plain distorted worldview. The more this distortion affects the storyline, the better.


This is version 5 of this page, edited by David Kinder on 8 October 2021 at 8:40am. - View Update History - Edit This Page - Add a News Item