This game features a hungry young protagonist in a wheelchair that explores a large world in Twine.
This game is very location-and-inventory based, with a large map (including an actual in-game map at one point) and several lock and key puzzles.
Gameplay consists of exploration, with special optional memories unlocked while a larger main storyline plays out.
Stylistically, it leaves many words uncapitalized and switches to different colors to signify different themes.
The story is a surreal religious horror where it's difficult to know what is real and what isn't. There is a large amount of imagery taken directly from the book of Revelations, and much of gameplay revolves around the fact that you are someone in a cult.
Overall, I found the surreal religious imagery to be effective. Many of the parts about wheelchair use seemed realistic based off of my experience with living with a wheelchair user for almost a decade (except getting through farmland!).
I appreciate the author leaving a lot up to imagination, using nuance and hiding behind symbolic imagery.
-Polish: There were noticeable typos. Everything else was great.
+Interactivity: The world map and the puzzles felt good.
+Descriptiveness: Very vivid writing, some of the most descriptive I've seen this comp.
+Emotional impact: I'm really into this stuff. It doesn't represent my worldview (I have a more hopeful interpretation of Revelations) but it lies in the intersection of my interests.
-Would I play again? It was pretty dark and I felt like I understood the message I was going to get, so I'm not sure I'll revisit.