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About the Story
An eerie exploration of an abandoned historic house. Acquire pictures with your trusty camera to get paid and search for evidence of the 2nd unit crew who is supposed to be there with you. Someone is definitely making those sounds in the dark.
11th Place - 20th Annual Interactive Fiction Competition (2014)
Good Old Days
The plot isn't just revealed interactively, the plot itself is interactive.
"Transparent is one of the few games which offer true interactivity in the sense of allowing the player to shape the story. Within limits, of course, but these shackles aren't nearly as restricting as most authors put them. Best of all, there are virtually no fixed plot points, no big reveals in non-interactive text dumps. Rather than told, the plot is experienced through the interaction itself."
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Transparent is a full IFComp-sized game (about 2 hours) set in an abandoned mansion. This game eschews the traditional linear format most common for horror games and adopts a 'slow-burn' instead. This didn't mesh well with the hectic format of IFComp, which may have caused it to be overlooked.
In this game, you are a photographer as part of a film crew investigating a location that is rumored to be haunted. You are provided with a map (as an in-game graphic and as a feel). You make it to the mansion, but the film crew is nowhere to be seen.
As you go about the mansion, various things happen. You have a camera you can wear around your neck, and you photograph everything. Sometimes the pictures don't turn out the way they should.
Eventually, the power goes out, but you can still see by using your flash. This often does not reveal what you want it to.
You can make your own goals in this game, and there are endings for most reasonable goals. I achieved one good ending and one bad ending, and I found the bad ending to be very appropriate, so I didn't try to fix it.
There are sounds, but my interpreter did not support them.
Finally, many , many people complained about the inventory limit, but there is nothing you need to carry for 90% of the game. Don't carry notes, leaflets, and memos, and drop keys if you're done with them (I recommend holding onto the property key).
Recommended for fans of the creepy.
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