Ratings and Reviews by Sad and Wet Horse

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you are an ancient chinese poet at the neo-orchid pavilion, by KA Tan
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You Cannot Speak, by Ted Tarnovski
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The Witch Girls, by Amy Stevens
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A winter morning on the beach, by Roberto Ceccarelli (as E. Cuchel)
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A Visit to the Human Resources Administration, by Jesse
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A Rock's Tale, by Shane R.
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PURE, by PLAYPURPUR
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Penthesileia, by Sophia Zhao
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One Step Ahead, by ZUO LIFAN
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The Olive Tree, by Francesco Giovannangelo
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My creation, by dino
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Just Two Wishes, by Pablo Martínez Merino (as Kozelek)
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The Island Of Rhynin, by Ilias Seferiadis
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Imperial Throne, by Alex Crossley
1 of 1 people found the following review helpful:
Wasted potential, October 16, 2025

As it is now, the game is near impossible to play without the walkthrough. With the walkthrough, it's almost fun to play. Without it, you need to have psychic abilities because the in-game text is sparse. Playing blind, you're just typing guesses into the void. If the implementation was better, if there had been more details about the setting, if there had been some way to gauge resources and keep up with the events of every turn, then this could have been a good game. Maybe even great.

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High On Grief, by Norbez Jones (call me Bez; e/em/eir)
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Grove of Bones, by Jacic
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Fascism - Off Topic, by eavesdropper
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Fable, by Sophia Zhao
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Escape the Pale, by Novy Pnin
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Errand Run, by Sophia Zhao
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Eight Last Signs in the Desert, by Lichene (Laughingpineapple & McKid)
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Dead Sea, by Binggang Zhuo
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Crescent Sea Story, by Stewart C Baker
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A Conversation in a Dark Room, by Leigh
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By All Reasonable Knowledge, by BMB Johnson
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The Breakup Game, by Trying Truly
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Backpackward, by Zach Dodson for Interactive Tragedy, Limited
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3XXX: NAKED HUMAN BOMBS, by Kastel
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*OVER*, by Audrey Larson
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Who Whacked Jimmy Piñata?, by Damon L. Wakes
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Pharos Fidelis, by DemonApologist
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The Promises of Mars, by George Larkwright
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Saltwrack, by Henry Kay Cecchini
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The Wise-Woman's Dog, by Daniel M. Stelzer
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Cart, by Brett Witty
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INPUT PROCESS, by chyrono (as HY)
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valley of glass, by Devan Wardrop-Saxton
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Espresso Moka, by Roberto Ceccarelli
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The Golden Heist, by George Lockett and Rob Thorman
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A Trial, by B Minus Seven
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The Trials and Tribulations of Edward Harcourt, by MelS and manonamora
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Heart of Battle, by Fay Ikin
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Solarium, by Anya Johanna DeNiro
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Suspended in the air so that all of your weight is concentrated on a single point halfway down your spine, by Charm Cochran
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1 4 the $, by Charm Cochran
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The Goldilocks Principle, by iris
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Hauntless, by Abby Blenk
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Retool Looter, by Charm Cochran
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Hell Ride, by Dana Montgomery
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Cut the Sky, by SV Linwood
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Canvas Keepsakes, by C.T. O'Mahony
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As the Fire Dies, by Deborah Chantson and Alex Carey
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Wayfarers, by Gina Isabel Rodriguez
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Test Subject: Synaptix, by mkellygames
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Stowaway, by Nicholas Covington
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Starfish and Crystallisation, by Colin Justin Wan
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The Sandman, by Bellamy Briks
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Radiance Inviolate, by DemonApologist
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Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short
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Open Sorcery, by Abigail Corfman
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The Weight of a Soul, by Chin Kee Yong
2 of 2 people found the following review helpful:
Strong world-building and interesting ideas bogged down by melodrama and cliché, February 27, 2025*

This game is set in a world where souls are tangible and alchemy is the prevailing science. That alone creates fascinating moral dilemmas, such as the storage and use of souls of the deceased for electrical power. That, plus the protagonist's unique position as a medical professional during a plague set the stage for a what should have been a compelling mystery.

The game is engaging enough when the setting and the technology is in the spotlight. There is a memorable autopsy sequence in the first act that delivers visceral descriptions of corpses ravaged by disease and the disease's effect on a soul. I was hooked— I assumed the game would lean into this grim, medically driven storytelling, especially given that the protagonist is a physician.

Unfortunately, all these intriguing ideas are sidelined in favor of her romantic tension with one of the male characters. Outside of the opening sequence and the autopsies, her skills as both an alchemist and a doctor barely come into play. Instead, she is reduced to a lovestruck teenage girl who flits between agonizing over her crush and agonizing over the futility of her profession. The constant switching between childish infatuation and more serious themes can be jarring at times, and it was most noticeable when the one moment that could have understandably been treated with excessive sentimentality—(Spoiler - click to show)turning her father’s soul/animus into a battery to escape—is rushed through mechanically and matter-of-factly after several paragraphs of overly emotional brooding about her crush's actions.

As another reviewer put it, it relies too heavily on melodrama, not just in high-stakes moments but in nearly every conversation. Everyone is always trembling, hesitating, sighing, stuttering, or on the verge of tears. At times, it felt like reading self-indulgent AO3 fanfiction under the tags *Angst* and *Emotional Suffering* (and given the author's blurb, they probably are on AO3). A fun side quest: count how many times a character says, "I..." or "I–I..."—turn it into a drinking game if you feel like getting alcohol poisoning.

This game was entered into a comp, and according to comp guidelines, you must rate a game after two hours of playing. Had I played this in comp season I would have given this five stars. The first half is quite solid. Few interactive fiction games capture the feeling of navigating a busy city as well as this one does. The city is detailed and inhabited with background characters that feel alive. I actually preferred the initial exploration here over Anchorhead, one of the game's inspirations. But the second half falters, and the ending is outright disappointing. The intriguing world is forgotten as we spend more and more time inside the protagonist's head, and unfortunately her thoughts aren't nearly as interesting as the world she inhabits. The game ends without letting you piece together the mystery yourself; instead it relies on an exposition dump (Spoiler - click to show)(after the villain captures the player) of everything I had hoped to uncover organically while exploring the city. Both the protagonist and antagonist deliver overwrought monologues that read like bad anime dialogue. No matter which ending you choose, the final confrontation is essentially resolved with dialogue along the lines of: "Look at me… this isn’t you 🥺."

TLDR:

👍
- Atmospheric, well-written environments
- Fascinating worldbuilding and moral dilemmas
- Hauntingly vivid descriptions of disease and decay

👎
- Melodramatic, cliché-ridden character interactions especially with the love interests
- Painfully mid romance takes precedence over more interesting narrative elements
- The final act is underwhelming, relying on info-dumping and cringy dialogue

Here's a nicely written, spoiler-free passage that showcases what I like best about this game:

Between towering foundations, the rain lashes rusting hulks and flapping canvas shelters; it eats away at corpses piled in ankle-deep water. Where once there were buildings, posters, lamplights, the Bilious Canal has burst through the polder and swept them all away, carrying off the detritus of innumerable unknown lives.


That's some arresting imagery. Moments like these remind me why I was so drawn in at the start. Most of the environmental descriptions are so good that they highlight how cringy and uninspired the emotional prose is in comparison.

This is a game with brilliant ideas but without focus. I know this review makes me sound like I hate romance or emotional stories, but I actually love dating sims and otome games—it's just that this author is not as skilled at writing emotion as they are at describing the world. Compare this to games from someone like Amanda Walker, who often writes pensive and emotional IF, and this just feels amateur in comparison. This was an instance of something rare in IF (vivid environmental prose in a setting that feels busy and alive) getting set aside for something quite common—badly written romance. I've read better yearning fics on AO3. This was honestly my most disappointing IF experience so far, because the first half was so good it had me thinking it was going to be my new favorite game. It's worth playing, but you might struggle to finish if you can't stand the constant anime style mental monologuing in the later part of the game.

* This review was last edited on February 28, 2025
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can you say my name again, by nadia nova
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the sea god, by christine mi
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Off-Season at the Dream Factory, by B.J. Best (writing as “Carroll Lewis")
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16 Ways to Kill a Vampire at McDonalds, by Abigail Corfman
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Eidolon, by A.D. Jansen
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Deadline Enchanter, by Alan DeNiro
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And Then You Come to a House Not Unlike the Previous One, by B.J. Best
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Rameses, by Stephen Bond
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[PYG]MALION*, by C.J.
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The Best Man, by Stephen Bond
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Seedship, by John Ayliff
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Known Unknowns, by Brendan Patrick Hennessy
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free bird., by Passerine
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Whom The Telling Changed, by Aaron A. Reed
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Almost Goodbye, by Aaron A Reed
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Blue Lacuna, by Aaron A. Reed
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You Are Standing, by Aaron A. Reed
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Fish & Dagger, by grave snail games
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Lady Thalia and the Seraskier Sapphires, by Emery Joyce and N. Cormier
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Unit 322 (Disambiguation), by Jonny Muir
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Degeneracy, by Leonard Richardson
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One Week, by Papillon
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Past Present, by Jim Nelson
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Suveh Nux, by David Fisher
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Arcane Intern (Unpaid), by Astrid Dalmady
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The Whisperers, by Milo van Mesdag
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All Hope Abandon, by Eric Eve
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All the Colors of the Rainbow, by Milo van Mesdag
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Birdland, by Brendan Patrick Hennessy
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The Grown-Up Detective Agency, by Brendan Patrick Hennessy
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According to Cain, by Jim Nelson
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Alabaster, by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, Ziv Wities
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Nightfall, by Eric Eve
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Violet, by Jeremy Freese
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Square Circle, by Eric Eve
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Forevermore: A Game of Writing Horror, by Stewart C Baker
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Harmonia, by Liza Daly
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LATEX, LEATHER, LIPSTICK, LOVE, LUST, by Stanwixbuster (as THE BODY & THE BLOOD)
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The Column, by Passerine
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You promise, by Aster Fialla and Jake Gardner
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Sundown, by Charm Cochran
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Dark and Deep, by Amanda Walker
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Imprimatura, by Elizabeth Ballou
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The Bones of Rosalinda, by Agnieszka Trzaska
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You, by Carter X Gwertzman
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A Death in Hyperspace, by Stewart C Baker, Phoebe Barton, James Beamon, Kate Heartfield, Isabel J Kim, Sara Messenger, JingJing Xiao, Natalia Theodoridou, M. Darusha Wehm, Merc Fenn Wolfmoor
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Metallic Red, by Riaz Moola
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Birding in Pope Lick Park, by Eric Lathrop
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Redjackets, by Anna C. Webster
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Welcome to the Universe, by Colton Olds
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A Warm Reception, by Joshua Hetzel
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Under the Cognomen of Edgar Allan Poe, by Jim Nelson
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The Maze Gallery, by Cryptic Conservatory, Paxton et al.
Show other authorsRachel Aubertin, Chrys Pine, Ed Lu, Toni Owen-Blue, Christi Kerr, Sean Song, Joshua Campbell, Dawn Sueoka, Randy Hayes, Allyson Gray, Shana E. Hadi, Dominique Nelson, Orane Defiolle, An Artist's Ode, Sisi Peng, Kazu Lupo, Robin Scott, Sarah Barker, Alex Parker, Mia Parker, J Isaac Gadient, Charm Cochran, Ghost Clown, and IFcoltransG and divineshadow777 and TavernKeep
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KING OF XANADU, by MACHINES UNDERNEATH
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Forsaken Denizen, by C.E.J. Pacian
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Winter-Over, by Emery Joyce and N. Cormier
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The Bat, by Chandler Groover
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Eikas, by Lauren O'Donoghue
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Uninteractive Fiction, by Damon L. Wakes (as Leah Thargic)
3 of 4 people found the following review helpful:
Incredible, September 26, 2024

The only interactive fiction to ever get an audible reaction out of me. 10/10, especially with sound on.

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Verses, by Kit Riemer
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You Can't Save Her, by Sarah Mak
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First Contact, by dott. Piergiorgio
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All Roads, by Jon Ingold
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Floatpoint, by Emily Short
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Syzygy, by HobbyLevelWorkingMother
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Basilica de Sangre, by Bitter Karella
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machina caerulea, by manonamora
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Alias 'The Magpie', by J. J. Guest
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Killing Machine Loves Slime Prince, by C.E.J. Pacian
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Pytho's Mask, by Emily Short
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Bronze, by Emily Short
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Bring Me A Head!, by Chandler Groover
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Alltarach, by Katie Canning and Josef Olsson
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The Archivist and the Revolution, by Autumn Chen
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Cold Iron, by Andrew Plotkin (as Lyman Clive Charles)
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Last Day of Summer, by Doug Orleans (as Cameron Fox)
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Zozzled, by Steph Cherrywell
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Chlorophyll, by Steph Cherrywell
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The Ballroom, by Liza Daly
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Lime Ergot, by Caleb Wilson (as Rust Blight)
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Toby's Nose, by Chandler Groover
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When the Land Goes Under the Water, by Bruno Dias (as Nikephoros De Kloet)
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Walker & Silhouette, by C.E.J. Pacian
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Dead Like Ants, by C.E.J. Pacian
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Minor Arcana, by Jack Sanderson Thwaite
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Down, the Serpent and the Sun, by Chandler Groover
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Dr Ludwig and the Devil, by SV Linwood
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After the Accident, by Amanda Walker
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Of Their Shadows Deep, by Amanda Walker
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What Heart Heard Of, Ghost Guessed, by Amanda Walker
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The Kuolema, by Ben Jackson
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The Spectators, by Amanda Walker
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Fairest, by Amanda Walker
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Cannery Vale, by Hanon Ondricek (as Keanhid Connor)
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A Murder in Fairyland, by Abigail Corfman
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Noblesse Oblige, by Harris Powell-Smith
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Crème de la Crème, by Harris Powell-Smith
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A Treatise on Heartly Manners, by Enterpride
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Crimson Rose & White Lily, by manonamora
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Stay?, by E. Jade Lomax
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First Draft of the Revolution, by Emily Short, Liza Daly and inkle
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Ataraxia, by Lauren O'Donoghue
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Night Guard / Morning Star, by Astrid Dalmady
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Turandot, by Victor Gijsbers
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Cactus Blue Motel, by Astrid Dalmady
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Grimnoir, by ProP
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Midnight. Swordfight., by Chandler Groover
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Superluminal Vagrant Twin, by C.E.J. Pacian
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The Absence of Miriam Lane, by Abigail Corfman
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A Long Way to the Nearest Star, by SV Linwood
3 of 3 people found the following review helpful:
Heartwarming friendship with a memorable NPC, April 27, 2023

Appears like a typical "outsmart the rogue AI" story in the beginning - and will continue to be that type of story if you let it - but if you look beyond the surface and get to know the game's posited "villain," you'll discover that they're more complicated than they seem. The game might hint that the objective is to escape the AI, Solis, but if you give them grace and encounter the poignant moments where you discuss freedom and will and being human, you might find yourself hoping to escape with Solis instead. Thankfully there are multiple endings to accomodate for which objective you want to pursue. Play as you like, but personally, I would choose to fly off into the sunset with one of the most memorable IF NPCs in recent years.

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Accelerate, by The TAV Institute
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Excalibur, by J. J. Guest, G. C. Baccaris, and Duncan Bowsman
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The Master of the Land, by Pseudavid
2 of 2 people found the following review helpful:
Something is always happening somewhere, April 28, 2022

Truly feels like being at a festival - the overheard gossip, the dancing with strangers, the drama and fights you might witness, and the social anxiety that bubbles through once the conversation goes silent - with the added tension of hints of "something big" brewing in the background.

As you explore the map and make your choices, the festival progresses. The people you talk to do not stay in one place, and you may miss some events that occur elsewhere on the estate. Rarely do you get a repeated entry when re-entering an area. No click is ever boring, even when you're not even trying to solve the mystery, because there is always someone to talk to, something to witness - and if there is nothing big happening where you are, then it is happening somewhere else.

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Tavern Crawler, by Josh Labelle
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Sacrilege, by Cara Ellison
1 of 1 people found the following review helpful:
Memorable quick read. Frank lines, abrupt endings , September 14, 2021*

Easy to read poetry written like an actual drunk woman making stupid decisions. Must play all love interests and get all endings to be fully appreciated, though only two are what I would consider "required" choices - the two choices that are summed up frankly and succinctly by these lines from the end:

you are built
to only hurt and be hurt

* This review was last edited on January 18, 2025
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Stone Harbor, by Liza Daly
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