Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Backpackward

by Zach Dodson for Interactive Tragedy, Limited

(based on 10 ratings)
Estimated play time: 40 minutes (based on 6 votes)
Members voted for the following times for this game:
7 reviews9 members have played this game. It's on 2 wishlists.

About the Story

Life sucks. As the oldest uniformed jester at the Jack of All Fruits smoothie bar, humiliation is the daily special. After one outburst too many, you lose your job, your friends, and your place to crash.

But surprise—your ratty backpack is a portal to medieval times! Armed with everyday wonders from the modern world (like, wow, a laser pointer), your power fantasies might have a new kingdom to call home.

What will you pack (besides anger management issues) to win an audience with the King? Can you make life rule again… or will your selfish instincts lead to very medieval consequences?

Content warning: In-game

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(6)
2 star:
(3)
1 star:
(1)
Average Rating: based on 10 ratings
Number of Reviews Written by IFDB Members: 7

3 Most Helpful Member Reviews

2 of 2 people found the following review helpful:
Backpackward review, November 18, 2025
by EJ
Related reviews: IFComp 2025

Backpackward is about a put-upon wage slave who finds that when he wears his trusty backpack, the cellar at his neighbor Jan’s house turns into a portal to a medieval fantasy world. The main mechanic is inventory management, with the unusual-for-IF twist that this is basically a spatial reasoning puzzle; there are pixel graphics for the backpack and all the things you can put in it and you can rotate the items around to try to pack them in as efficiently as possible. It’s distinctive and smoothly implemented and the graphics look nice.

The writing, though, I have mixed feelings about. The game’s blurb promises a PC with “anger management issues” who experiences “no emotional growth”, so it feels a little gauche to then complain about him. I have looked into the bag labeled “Dead Dove: Do Not Eat”, and guess what, there was a dead dove in there. But look, it’s not that I’m against comedies where the point is to watch terrible people suffer the consequences of their own actions, it’s just, did it have to be a stereotypical nerd who’s weird about women and a little bit casually homophobic? I’m kind of tired of that guy as a protagonist, even when he’s mostly the butt of the joke. Maybe I would feel differently if the main fantasy-world female character didn’t fawn over him. (Of course, she has ulterior motives… which have to do with feeling insecure because her sister was forced into marriage by the evil ruler and not her. I’m not sure that’s better?)

That said, the writing is often legitimately funny, if often also mean-spirited with it. I enjoyed the description of the PC’s manager as a girl who “consists mostly of goth eyeliner”, for example, and the Jansport/Jan’s portal pun is groanworthy in the way one wants puns to be (if you like puns at all, of course). Also, the game did seem enjoyably responsive to having different combinations of items in your backpack—the differences are pure flavor most of the time, but I’m of the opinion that that’s a perfectly fine way to do IF.

So I do think there’s a lot to like about Backpackward, but the choice to have a funny-misogynist protagonist is not my favorite to start with, and when you put him in a narrative whose broader choices are just sexist in an unexamined kind of way, it becomes hard to tell what’s supposed to just be his opinion. Which is unfortunate.

You can log in to rate this review, mute this user, or add a comment.

2 of 2 people found the following review helpful:
Neat backpack inventory interface but only an introduction to a story, September 9, 2025*

This is more of a demo than an actual game. Literally none of the conflicts introduced in the story are resolved by the time it ends, and it ends on a cliffhanger note that strongly implies the action will continue in one or more future episodes.

The most interesting thing about it is the backpack for holding inventory, a cool graphical interface that forces the player to choose which items will be available in each part of the narrative. The backpack only holds so much (represented as a limited number of squares), and items take up squares in varying amounts and configurations. You've almost certainly seen this interface in other games before, but here the assortment of items is entertaining in itself. (Spoiler - click to show)(Should I ditch the bong to make room for the photograph of Burt Reynolds? Which is more likely to be useful in a medieval setting: a spade or a pack of cigarettes?) Although items can be rotated to allow denser packing, there is never enough room to take everything available.

The implication of that process is that the choice of available items will significantly alter the gameplay of each part, perhaps even going so far as to make a poor enough choice result in a loss. However, as far as I can tell none of the choices to be made by the player -- neither the choice of inventory items nor the standard action choices presented -- matter much at all. The plot is essentially unchanged regardless of which options are selected; only details at the margins are modified.

The writing was amusing in many places, and some of the jokes got genuine laughs, but after two playthroughs I think I've seen just about all it has to offer. Recommended as a quick diversion for those who like anti-heroes and mild absurdism, with the advice that there's no point in thinking hard about which path to take since any two paths will be 95% the same.

* This review was last edited on November 19, 2025
You can log in to rate this review, mute this user, or add a comment.

1 of 1 people found the following review helpful:
Rolling stoned, November 2, 2025
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2025

As I’ve mentioned in a couple of previous reviews in this thread, I’ve been getting back into Star Trek lately, for reasons that are probably not too hard to guess if you look around (I remember finding the idea that the central event of the mid-21st Century would be “the Eugenics Wars” incredibly funny back in the day). As I’ve been tiptoeing into the last decade’s worth of franchise effluvium, I’ve heard a lot of people recommend Lower Decks, which is an animated comedy that makes fun of the tropes of Star Trek, but folks say also clearly has a lot of affection for them too, and adds solid character work to boot. Sounds great! But I bounced hard off the one episode I watched, because while the substance was indeed as advertised, the style was incredibly off-putting to me – the characters are all yelling at each other all the time, there’s a lot of intentionally-unpleasant visual jokes based on nudity and body fluids, and a strain of stoner-humor runs through the whole thing. I can see how the cocktail could work for some – this is pretty much exactly the aesthetic that made Rick and Morty super successful – it’s just not my bag.

So yeah, Backpackward.

This choice-based game is working in a classic genre (in this case, portal fantasy, where an unwitting protagonist is transported to a fantasy realm), with a solid density of funny jokes (the very first one – your dead-end job of choice is working in a smoothie shop named “Jack of All Fruits” – took me a minute to get, but is legit clever; the fact that they sell a smoothie called the “Mango-Carta Madness” made me disappointed I couldn’t read the full menu board), and a fun mechanic to boot: there are occasional options along the lines you typically see in a choice-based game, most hinging on whether you’ll release your bottomless rage at your marginal existence, or try to keep it bottled up, but they mostly seem to have only cosmetic effect. No, the real interactivity isn’t based on what you do, but what you have. Per the title, at key junctures you’ll have a chance to snatch a potpourri of items and try to cram them into your backpack – stealing a page from action-RPGs like Diablo, this involves playing inventory-Tetris and making hard decisions about what to leave behind, since the available space is strictly limited. And it’s the presence or absence of key items like a light source, a lucky die, or a can of Febreze that impacts how well you navigate the myriad challenges of trying to storm a castle in the fantasy world, and find a place to crash after you piss off all your friends in the real one.

This is all pretty well done – the backpack especially is cool, with lovely graphics making the process of agonizing over what to take feel nice and tactile. But it does all the same stuff I found so grating in Lower Decks: the main character is an aggrieved and aggressive jerk, the game can’t let go of running jokes like how funny it is to step in sheep dung, and yeah, one of the items you can prioritize is a bong. I don’t mean to knock the folks to whom this stuff appeals at all – everyone has their own taste in humor – but I just don’t find it that funny, and in fact running “gags” like the protagonist’s extended flirting with the wife of the one peasant in the fantasy world who’s nice to him feel grating and unpleasant to me.

Often I don’t mind a narrative aesthetic that’s not to my taste as much if the gameplay is grabby, but here Backpackward runs into difficulties because the item-collection mechanic is also pretty random. The game does signpost a few of the items that will be most useful – it’s pretty clear that you’ll want a lighter and some explosives for the endgame, and you’d have to be intentionally sandbagging not to wind up with them – but for the most part, your choices of what to bring are made blind, which makes them feel either inconsequential (I kept a DnD miniature figure through the game because it felt like it had to pay off somewhere, but all it wound up doing was open up a couple opportunities to shove it in people’s faces) or incredibly weighty (by the time I realized that a broken shield would be super helpful to have, I was half the game away from the one moment when I could have grabbed it). Sometimes this can pay off – a half-eaten pack of Cheetos I’d stuffed in the backpack and forgot about wound up being the key item I needed to save my peasant “friend” when we were menaced by attack dogs – but fortuity only takes you so far, especially since there appear to be noticeable negative consequences if you don’t happen to have the right item on you (another issue is that I know this because the ending text I got seemed buggy and didn’t realize I’d used the Cheetos – it told me the peasant had died).

Speaking of the ending, Backpackward isn’t a complete story unto itself, ending on a cliffhanger, and while that can be annoying, in this case it makes me optimistic. See, if there is a sequel, it’s a chance for the characters and world to bed in a bit, develop some nuance now that the basic contours are established. The various setbacks suffered by the main character might also get him to gain a little self-awareness, which would be very welcome. I am planning to take another run at Lower Decks after the Comp, since I hear that it calms own after the first episode – here’s hoping the same is true here!

You can log in to rate this review, mute this user, or add a comment.


Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Language: English (en)
First Publication Date: September 1, 2025
Current Version: Unknown
Development System: Twine
IFID: 5893CBF2-11C3-441B-B7BC-BFD55E5B511B
TUID: ah4thvnfb4d7vgm3

Backpackward on IFDB

Recommended Lists

Backpackward appears in the following Recommended Lists:

IFComp 2025 games geoblocked in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2025 IF Competition decided to geoblock some of the entries based on their content, such that they could not be played from a network connection appearing to...

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 5 of this page, edited by Dan Fabulich on 17 October 2025 at 2:21am. - View Update History - Edit This Page - Add a News Item - Delete This Page