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About the StoryWhat's a demon to do? Your mother has been missing for weeks. Rumor has it that she's being held prisoner in the infamous convent Basilica de Sangre. They say no demon has ever escaped from Basilica de Sangre. That's not encouraging. But you're going to find her and rescue her, no matter how many nuns you have to possess!
11th Place - 24th Annual Interactive Fiction Competition (2018)
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You play as a "level 2 succubus" from the pits of tartarus, trying to find your mother who has been kidnapped by nuns.
The twist to this game is that you can possess all of the characters, each granting you different abilities and sometimes even changing the appearance of the game itself.
Quest always has some problems that make it not quite as responsive as inform, but Bitter Karella handles it well. I strongly recommend downloading for offline play, as the servers can get tied up.
It reminds me a lot of the other game of Bitter Karella's that I've played, last year's Guttersnipe: St. Hesper's Asylum for the Criminally Mischievous. Both games were written with Quest. Both feature the same irreverent sense of humor that pokes fun at authority but never comes across as mean-spirited. Even the puzzle styles felt similar. I did manage to solve Basilica de Sangre without hints, though, and that wasn't the case for Guttersnipe. I think that's partly due to the design of Basilica and partly just good fortune on my part.
To continue the comparison, while I enjoyed Guttersnipe, I do think Basilica de Sangre is a better game. The puzzles are a little better-clued. Mainly, though, I think Basilica is better because of the main puzzle mechanic: Since you're a demon, you can possess any human character you meet in the game. This means that many of the puzzles entail figuring out which character has the attribute you need to achieve your current goal. It's also fun to speak to all the other characters while in the body of particular character. The responses are amusing and often give you clues about the puzzles.
I'm a fan of a simple puzzle mechanic used in multiple ways, and Basilica's primary mechanic achieves that.
My favorite line in the game occurs when you finally reunite with your mother. It weaves the mother/child relationship together with the fact that you're both demons in a manner perfectly in keeping with the game's overall tone. It made me laugh out loud.
I also enjoyed the final climactic scene. I wouldn't call it a plot twist, but it was somewhat unexpected and even kind of appropriate from an IF standpoint.
If you're a fan of Bitter Karella's other games or just enjoy irreverent, light-hearted puzzle comedies, you should play Basilica de Sangre.
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Recommended ListsBasilica de Sangre appears in the following Recommended Lists:
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I intend to try the best games of each authoring system, so there will no doubt be many changes to this list in the future. So far, I think the following games are the best for each system I have tried: (games in alphabetic order)
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On Friday, December 28, 2018, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...
PollsThe following polls include votes for Basilica de Sangre:
Best parser games since 2017 by Rovarsson
When browsing for good recent games, I'm overwhelmed by the amount of Twine and Choice games. Add to that a great number of games with five stars and only one rating, many of which are also, yes, Twine and Choice games, it gets difficult...
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What are some IF works that involve a relationship between a mother and a daughter? Not necessarily as the center of the work, but as something that impinges on it at all.
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Three games I've played in the past couple of months have featured the PC's ability to possess other characters as a primary or secondary game mechanic. What other IF works feature this possession mechanic?
This is version 4 of this page, edited by CMG on 6 October 2019 at 12:08am. - View Update History - Edit This Page - Add a News Item