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Games featuring a central evolving puzzle mechanism - an IFDB Poll

by Lance Campbell
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Looking for any games that feature a core puzzle mechanism that the player masters and expands upon throughout the game. The puzzle mechanism should start out simple, and evolve and expand in an organic way, supporting the game and story as the player progresses (I am adding a few to get things started).

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Counterfeit Monkey, by Emily Short
5 votes
(No comment) [+]... (No comment) [+]... (No comment) [+]... (No comment) [+]... "All puzzles..." [+]...

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The Wand, by Arthur DiBianca
3 votes
"Well...the wand is the central puzzle to The Wand." [+]... (No comment) [+]... (No comment) [+]...

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Suveh Nux, by David Fisher
3 votes
"The magical language the player has to learn." [+]... (No comment) [+]... (No comment) [+]...

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Spider and Web, by Andrew Plotkin
2 votes
"The central..." [+]... (No comment) [+]...

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The Impossible Bottle, by Linus Åkesson
2 votes
"I don't want to spoil it. " [+]... (No comment) [+]...

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Metamorphoses, by Emily Short
2 votes
"Learning how to use the different machines." [+]... (No comment) [+]...

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Vain Empires, by Thomas Mack and Xavid
2 votes
(No comment) [+]... (No comment) [+]...

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Junior Arithmancer, by Mike Spivey
2 votes
"The entire game is a centralized, evolving puzzle." [+]... (No comment) [+]...

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Enchanter, by Marc Blank, Dave Lebling
2 votes
(No comment) [+]... (No comment) [+]...

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Basilica de Sangre, by Bitter Karella
1 vote
(No comment) [+]...

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Fifteen Minutes, by Ade McT
1 vote
"Very complicated time travel system" [+]...

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First Things First, by J. Robinson Wheeler
1 vote
"Not sure if time travel qualifies? " [+]...

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Hadean Lands, by Andrew Plotkin
1 vote
"Learn Alchemy" [+]...

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The Bibliophile, by Marshal Tenner Winter
1 vote
"Expanding magic system" [+]...

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Is there another game that you think should be on this list? Just fill in the title of a game you'd like to vote for.
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