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For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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Fifteen Minutes

by Ade McT profile

2014

(based on 23 ratings)
5 reviews

About the Story

You're in a tight spot.

You have fifteen minutes before the Principal expels you from the cosy world of academia and into the cold harsh reality of the real world. You really should do something about it.

A time-travelling tale of paradox management.


Game Details

Language: English (en)
First Publication Date: October 1, 2014
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 8E02C3C3-A90C-4122-B06B-ABD93A992C58
TUID: nz6t2gj4yy8jbnr8

Awards

Winner, Best Individual Puzzle - 2014 XYZZY Awards

6th Place - 20th Annual Interactive Fiction Competition (2014)

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Member Reviews

5 star:
(5)
4 star:
(8)
3 star:
(8)
2 star:
(1)
1 star:
(1)
Average Rating:
Number of Reviews: 5
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Most Helpful Member Reviews


2 of 2 people found the following review helpful:
Intricate and difficult one-room time-travel puzzle, February 3, 2016

If crazy time-travel puzzles and avoiding paradoxes are your cup of tea, then this is the game for you. You must use a time machine to do your homework, but this requires 8 or more copies of yourself.

The initial part of the game is very fun. Trying to figure out how the machine works is great; trying to figure out how to avoid a paradox is fun, in fact the whole first half is fun!

But by the time you get to the last two or three copies, it just gets very overwhelming. It's so hard to keep track of everything, and the very last 'you' is hard to figure out.

Some people may find the idea of such a complicated game very enticing; so for puzzle fiends out there, this is the game for you. For everyone else, you should at least try it until you've time traveled once or twice.


1 of 1 people found the following review helpful:
Smart intricated knot-type puzzle with many self-references, July 11, 2016
by pieym (London, UK)

Absolutely requires taking notes during the first playthroughs, no superficial elements here, everything's important.
Walkthrough required for normal human beings without OCD or special IF-game skills.

I loved the minimalistic and detailed approach, and how most elements referred to each other in a circular fashion, so that instead of exploring new rooms with new objects, the exploration happens through moving through time and re-living the same instant in the same room. Reminded me of one of the fantastic Ben Jordan games (go check if you haven't) where the hero remains in the same room, but slight and scary changes happen to the room.

Unlike other commentaries, I didn't experience any randomness in my playthrough (THANK GOD!!), but one could easily imagine how this game could become Hell if it ever got expanded with additional layers, randomness, objects, characters..etc.


1 of 1 people found the following review helpful:
Lots of fun!, January 21, 2016

Excellent game! As others have said, it's well worth challenging yourself to complete it without the walkthrough. Word of advice, though - do NOT save after answering any questions UNTIL you've been given the okay by the principal!! Needless repetitive hell when you realize you've messed that up. (Otherwise, proud to say I finished in a matter of hours, though I did have to check the walkthrough after somehow failing to examine the rope :P)

As someone else said, the clock tick is really inconsistent, so undo is your best friend here. Above all, it's not as hard as it seems, so long as you keep notes on the offset from current time for each version of yourself.


See All 5 Member Reviews

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Fifteen Minutes appears in the following Recommended Lists:

Time travel games by MathBrush
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Polls

The following polls include votes for Fifteen Minutes:

Great games that consist of a single puzzle by Spike
I'm looking for well-designed and challenging games that revolve around solving a single puzzle. The puzzle may have multiple parts, but the whole game needs to be essentially about solving that single puzzle.

Games centered around a "groundhog day" loop by Merk
Two that come to mind, which I haven't played in years and may be remembering wrong, are Moebius and All Things Devours. Games with fail states, by their nature, fit the bill from a mechanical level, but I'm curious about games where...

Games with "logical" puzzles by Victor Gijsbers
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve...

See all polls with votes for this game

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