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(based on 24 ratings)
About the Story
You're in a tight spot.
Winner, Best Individual Puzzle - 2014 XYZZY Awards
6th Place - 20th Annual Interactive Fiction Competition (2014)
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Number of Reviews: 5
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If crazy time-travel puzzles and avoiding paradoxes are your cup of tea, then this is the game for you. You must use a time machine to do your homework, but this requires 8 or more copies of yourself.
The initial part of the game is very fun. Trying to figure out how the machine works is great; trying to figure out how to avoid a paradox is fun, in fact the whole first half is fun!
But by the time you get to the last two or three copies, it just gets very overwhelming. It's so hard to keep track of everything, and the very last 'you' is hard to figure out.
Some people may find the idea of such a complicated game very enticing; so for puzzle fiends out there, this is the game for you. For everyone else, you should at least try it until you've time traveled once or twice.
Excellent game! As others have said, it's well worth challenging yourself to complete it without the walkthrough. Word of advice, though - do NOT save after answering any questions UNTIL you've been given the okay by the principal!! Needless repetitive hell when you realize you've messed that up. (Otherwise, proud to say I finished in a matter of hours, though I did have to check the walkthrough after somehow failing to examine the rope :P)
As someone else said, the clock tick is really inconsistent, so undo is your best friend here. Above all, it's not as hard as it seems, so long as you keep notes on the offset from current time for each version of yourself.
This is a nice, humorous puzzle game involve time travel and paradox management. You must take copious notes in order to arrive at the solution. The timing in the game feels somewhat fiddly -- things occur at certain times and you must know to the minute when they do, but it's hard to tell if they happen before or after the clock tick. And I'm pretty sure the time travel mechanic is handled inconsistently -- sometimes I'd arrive before a clock tick and sometimes after. This meant that I had to experiment to find the correct timing. I suppose it's possible to beat this game on your first playthrough, but extremely unlikely. However, once you've figured out how to proceed through the game, subsequent playthroughs can be tedious, particularly since the machine is tedious to operate after the 20th time or so. And it's entirely possible to miss a crucial action near the beginning and have to restart.
I really liked the premise of the game, and it's reasonably solid in execution. With a little polish, it could go next to Suveh Nux on my shelf of favorite one-room puzzlers.
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