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Forsaken Denizen

by C.E.J. Pacian profile

(based on 16 ratings)
Estimated play time: 1 hour and 55 minutes (based on 2 votes)
Members voted for the following times for this game:
2 reviews18 members have played this game. It's on 9 wishlists.

About the Story

THIS GAME CONTAINS SCENES OF IMPLICIT VIOLENCE AND GORE.

* * *

(A text-only survival horror.)

Awards

3rd Place overall; 3rd Place, Miss Congeniality - 30th Annual Interactive Fiction Competition (2024)

Ratings and Reviews

5 star:
(9)
4 star:
(6)
3 star:
(0)
2 star:
(1)
1 star:
(0)
Average Rating: based on 16 ratings
Number of Reviews Written by IFDB Members: 2
3 of 3 people found the following review helpful:
Forsaken Denizen review, October 17, 2024
by EJ
Related reviews: IFComp 2024

Forsaken Denizen is a survival horror game taking place in a far-future space monarchy. An extradimensional investment group has corrupted everyone’s cybernetic implants, and now most people are trapped in the roots of a giant golden tree, while monstrous figures roam the city. Left to stand against the Accretion Group are Doris (the PC), a member of the noncitizen underclass who’s clawed her way up to being a regular working stiff, and her girlfriend, Princess Cathabel X (the narrator). (They met when Dor tried to rob Cath at gunpoint. It’s a long story.)

The gameplay is simple: you shoot at enemies; mostly you hit, sometimes you miss, even more rarely you crit. They attack you; mostly they hit, sometimes they miss (I don’t think they can crit, which is good because you only have three HP). On a first playthrough, at least, you don’t really get any meaningful upgrades or additional options or anything that would change the formula. There’s some strategy involved, but it’s mostly “do I have enough bullets that I feel OK expending them on this enemy or should I move one room over and hit Z until said enemy leaves?” (Of course, this is more or less typical of survival horror, but I think the thing that gets me here is that it’s all RNG-based and there’s no way for the player’s skill to come into the equation the way it usually does in graphical examples of the genre.)

I have to admit that I wished there were a little more dimension to it, but you know what, it doesn’t matter that much, because I loved the vividly weird setting, loved scouring the map for missable tidbits of lore, and, most of all, loved Dor and Cath and the relationship between them. Dor is scrappy and wary and already well accustomed to doing what it takes to survive at all costs, but she still manages a surprising degree of compassion for others. Cath is spoiled and naive and not really used to thinking of the masses as people, but she genuinely loves Dor and that ultimately enables her growth.

And this growth is, really, the core of the story. There’s a lot of sci-fi worldbuilding and some very straightforward sociopolitical allegory (to the tune of “you can’t fix an unjust system by playing by its rules, and you especially cannot do this in a top-down way as someone highly privileged by this system”), but the real meat of the thing is the emotional journey of a young woman who has her general worldview (and the power dynamics of her romantic relationship) first unsettled and eventually upended entirely and has to cope with that.

(And if you tilt your head at a weird angle to try to see outside of Cath’s point of view, it might also be a story about a woman who’s gotten a little complacent about letting her girlfriend take care of things, perhaps because that was a pleasant novelty after years of having no one but herself to rely on, and has to regain a little of that self-reliance and find a better balance in the relationship as well. Since we don’t get to peek at Dor’s thoughts, it’s a lot more ambiguous—it’s entirely possible that she just spends most of the game in shock and eventually snaps out of it—but I do like to think that she has her own arc going on.)

So although I didn’t find the gameplay especially engaging on its own, I quickly became invested enough in the characters and their relationship that I never considered giving up, and I was absolutely satisfied with where their story went and on the whole felt like my time was well spent.

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3 of 3 people found the following review helpful:
Exploration, romance, unspeakable horrors, and randomized combat, October 16, 2024
Related reviews: 2-10 hours

This is a long exploration game involving picking up and using various tools and ammunition in a surreal technomagical future.

Many Pacian games are in such an environment; Gun Mute and Weird City Interloper come to mind. This game, though, seems to be directly set in the same universe as the game he released last year, Killing Machine Loves Slime Prince. Both involve solar royalty (the Third Prince in the previous game and the Second Princess in this one) and many of the other characters and concepts pop up in both games.

In this game specifically, the princess (your girlfriend) has defaulted on a big debt, and the debtors have come to collect. Golden roots have invaded the city and are sucking the life out of all the office workers while Mad Max-style Junkers (I've never seen Mad Max, just going off vibes here) roam the city attacking anyone they see. Your goal is to save and/or chastise the princess while rescuing the citizens.

A variety of survivors can be found throughout the city, each unique, with widely varying personalities and amounts of helpfulness. Conversation is menu-based, and can change depending on your progression.

The gameplay features simple randomized combat using rolls for attack and defence, both of which can be modified by equipping special clothing. Your only weapon is a gun which comes unloaded. You have three inventory slots (including the gun) and this is filled over time with items like lockpicks and money.

I had a bad experience at first. Combat is random, you can't UNDO, and I didn't find any ammo in the first area. There is an enemy at a bridge right away, and to use the bridge you need several actions, so I was just getting hurt with no way to fight back and the monster wouldn't go away. It felt frustrating, like the game had set up a complex system and wasn't letting me interact with any of it. I had to use all my healing items and didn't find any more for a long time, and I was resigned to not really enjoying the game.

Fortunately, past the ammo-less opening (I hope I'm wrong and someone points out that I missed some really helpful early ammo so others don't suffer my same fate--Edit: someone did find early ammo, so it's just my fault!), the game is a lot more fun. Combat can either take place through violence or through escape and patience, and I chose the latter the most often. It got really intense in one late area with tons of monsters, but I was satisfied when I was able to (Spoiler - click to show)summon an assassin to kill 3 monsters in one turn.

I was invested in the story, and the exploration was smooth and satisfying. I found no bugs. Like many of C.E.J. Pacian's games, there is a great romance element between the leads that is much rarer in parser games than in choice-based games. He's able to turn combat and parser look/take/drop gameplay and make them into acts of love, which is nice.

Great game, lots of fun!

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1 Off-Site Review

Final Arc
Forsaken Denizen is Lesbian Resident Evil with Soulsborne Lore
The gameplay is impeccable: It's pretty much as if Resident Evil (RE) 2 and 3 were turned into text format. You have to scrounge around for whatever ammo you can find and shoot at wandering enemies, who won't go down without a fight. There's even mini bosses who give you a run for your money. Now, I'm not naming any names, and I'm certainly not going to give away any direct spoilers, but let's just say one boss resembling a particular character in the franchise may make Resident Evil fans cheer in delight and fright.
See the full review

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Game Details

Language: English (en)
First Publication Date: September 1, 2024
Current Version: 17
Development System: Dialog
IFID: 706FC5D2-A9AA-445D-A5B7-520BBBF81AEE
TUID: n984c6iwadr9slkj

Inspired by Attack of the Yeti Robot Zombies, by Øyvind Thorsby

Forsaken Denizen on IFDB

Recommended Lists

Forsaken Denizen appears in the following Recommended Lists:

JH's IFComp favorites by jaclynhyde
My personal favorite games from IFComps I've judged, in no particular order (read: alphabetical until I get tired of sorting). Will be updated as I play through the games I didn't get to during the comp.

Polls

The following polls include votes for Forsaken Denizen:

Narrator as a Separate Character by jaclynhyde
Games where the narrator is a distinct character from the PC whose actions you're controlling.

Games where the interaction is really cool and clever by Isa
I'm really interested in games which put a new spin on the mechanics. I'm thinking of a specific one where the narrator is really mean to you and is its own character in the game, but I'm really interested in any games which are...

Split-up PC functionality by baf
In a normal game, there is a single fictional entity that is considered to be: - The protagonist: the character that the player is meant to identify with, and whose goals you are trying to achieve - The viewpoint character: the character...

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