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The only winning move is not to play.
67th Place - 30th Annual Interactive Fiction Competition (2024)
| Average Rating: Number of Reviews Written by IFDB Members: 11 |
This brief Twine game effectively uses every word to show just how every action of the player leads to unmistakable consequences. Without the need for flowery language, complex mechanisms, it sparks debate and discussion.
They say the mark of a good game is that it gets better over time, and I can say with all honesty that the first page was by the worst.
Adapted from an IFCOMP24 Review
There are four words in this game (including the walkthrough). Providing effort reciprocity, I am going to review it in four words:
“HAHA, ok but no.”
Played: 10/9/24
Playtime: 1m, lost
Artistic/Technical ratings: Spark of Joy/Seamless
Would Play Again?: I mean, why?
Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless
short, sweet, and to the point. made me laugh. as others have said, play with sound on
Outstanding Humor Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best humor game of 2024. Voting is open to all IFDB members. Suggested...
Outstanding Use of Interactivity in 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the an outstanding game of 2024 that felt truly interactive. Voting is open to...