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Bring Me A Head!

by Chandler Groover profile

Horror
2016

(based on 29 ratings)
5 reviews

About the Story

Better hope you can hack it.

A Grand Guignol entry for ECTOCOMP 2016.


Game Details


Awards

1st Place, Le Grand Guignol - EctoComp 2016

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Member Reviews

5 star:
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4 star:
(17)
3 star:
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Average Rating:
Number of Reviews: 5
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Most Helpful Member Reviews


4 of 4 people found the following review helpful:
A gem in Groover's signature grotesque, vivid style, March 5, 2017
by verityvirtue (London)
Related reviews: phlegmatic

You are the executioner in the Duc's palace, and the Duc wants a head. You have to get it. The problem is, the next execution is four days away, so you'll have to... improvise.

The setting is one of the strong points in this work. The Duc's palace stars inhabitants so perfectly adapted to their role, it seems they would shrivel and perish if they were removed from it. The... oozy aesthetic reminded me of Nekra Psaria (https://jayisgames.com/games/nekra-psaria/).

Bring Me a Head is, at heart, a chain of fetch quests. Talk to characters, who will tell you what you need to get them. Chandler's writing is succinct, sketching out a disgusting, baroque setting, off set by wry humour - a double entendre here (Spoiler - click to show)in, say, breaking horses, an unexpected name there.

If you liked it, I recommend a tiny utopia by the same author, Skullscraper.

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3 of 3 people found the following review helpful:
Impressive, June 12, 2024

I like to write reviews for old(er) games when there's something that strikes me about the game that isn't mentioned in other reviews. In this case, it's that (Spoiler - click to show)there's more than one way to solve it! Everyone you encounter wants something, and if you can provide them with what they want, they'll give you something in return. But (Spoiler - click to show)for most of the items, there isn't just one correct person to give it to--two different people will be happy to take it, each providing a different item in return. I've encountered new items on each one of my three playthroughs, and discovered that there are even two possible different heads you can provide to the Duc!

Having (Spoiler - click to show)multiple possible solutions like this, leading to different item exchanges and character interactions, is clever and adds replay value. But even more impressive to me is the consistent state-tracking, with small details of the descriptions changing based on what you've done, and every character having a specific remark for whatever nasty item you're currently carrying around. Truly an excellently designed game.

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2 of 2 people found the following review helpful:
A horror Twine item-trading game with complex code, December 14, 2020
by MathBrush
Related reviews: less than 15 minutes

This game is polished and well-done, but I think I admire the coding more than the game itself.

You play as an executioner of some sort in a dark castle. This castle seems to me like a prototype of the one in Eat Me, with a similar cast of bizarre creatures and vaguely reminiscent layouts. But castles in games tend to be similar, so it's probably in my head.

You're required to find a head for your master in this game, so you have to explore the castle, finding what you can and trading it for better things.

The complexity comes from two things: the styling (boxes around progress links, none around 'aside' links, glowing words to represent runes), and the way that each character has a unique reaction to each item you carry.

+Polish: Very complex and smooth.
+Descriptive: Rich writing
-Interactivity: While there are some clues, it felt mostly like searching over and over for the right person to talk to.
+Emotional impact: It was unsettling
-Would I play again? It was good for a short game, but I think once is enough.

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Bring Me A Head! on IFDB

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