| Average Rating: Number of Reviews Written by IFDB Members: 5 |
- aluminumoxynitride, January 21, 2025
I like to write reviews for old(er) games when there's something that strikes me about the game that isn't mentioned in other reviews. In this case, it's that (Spoiler - click to show)there's more than one way to solve it! Everyone you encounter wants something, and if you can provide them with what they want, they'll give you something in return. But (Spoiler - click to show)for most of the items, there isn't just one correct person to give it to--two different people will be happy to take it, each providing a different item in return. I've encountered new items on each one of my three playthroughs, and discovered that there are even two possible different heads you can provide to the Duc!
Having (Spoiler - click to show)multiple possible solutions like this, leading to different item exchanges and character interactions, is clever and adds replay value. But even more impressive to me is the consistent state-tracking, with small details of the descriptions changing based on what you've done, and every character having a specific remark for whatever nasty item you're currently carrying around. Truly an excellently designed game.
- egostat (Purgatory of Social Ineptitude), April 30, 2023
- GammaEpsilonCrimson, March 6, 2023
This game is polished and well-done, but I think I admire the coding more than the game itself.
You play as an executioner of some sort in a dark castle. This castle seems to me like a prototype of the one in Eat Me, with a similar cast of bizarre creatures and vaguely reminiscent layouts. But castles in games tend to be similar, so it's probably in my head.
You're required to find a head for your master in this game, so you have to explore the castle, finding what you can and trading it for better things.
The complexity comes from two things: the styling (boxes around progress links, none around 'aside' links, glowing words to represent runes), and the way that each character has a unique reaction to each item you carry.
+Polish: Very complex and smooth.
+Descriptive: Rich writing
-Interactivity: While there are some clues, it felt mostly like searching over and over for the right person to talk to.
+Emotional impact: It was unsettling
-Would I play again? It was good for a short game, but I think once is enough.
It's really the writing that I appreciated so much, in Chandler's own style of dark humor. This is a piece that would be great to enjoy as a quick distraction in the middle of the day, and leaves you satisfied at the end yet wanting more!