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I like to write reviews for old(er) games when there's something that strikes me about the game that isn't mentioned in other reviews. In this case, it's that (Spoiler - click to show)there's more than one way to solve it! Everyone you encounter wants something, and if you can provide them with what they want, they'll give you something in return. But (Spoiler - click to show)for most of the items, there isn't just one correct person to give it to--two different people will be happy to take it, each providing a different item in return. I've encountered new items on each one of my three playthroughs, and discovered that there are even two possible different heads you can provide to the Duc!
Having (Spoiler - click to show)multiple possible solutions like this, leading to different item exchanges and character interactions, is clever and adds replay value. But even more impressive to me is the consistent state-tracking, with small details of the descriptions changing based on what you've done, and every character having a specific remark for whatever nasty item you're currently carrying around. Truly an excellently designed game.